Quote Originally Posted by Cincierta View Post
Was it that one exploit with doing 11's Salvage missions via item dupe? I remember a banwave that hit quite a few people back in the day because of it.
Yes, they did gather data for everyone who did join the item duping in salvage and threw entire communities down the cliff for taking advantage.

Quote Originally Posted by drtasteyummy View Post
Because these things would also happen if they wouldn't tolerate mods, you intentionally act like people raid on Monday to Thursday then let their gather and crafting bot run from Friday to Sunday.
No, im talking about players that go to bed and continue to gather on an alt for the entire night. Or players that bot while going to work and these things happen every day, and you only need very few players doing that to interrupt the entire market. If they raid or not is not relevant.

Quote Originally Posted by drtasteyummy View Post
If SE doesn't act on gold buyers, bots and PvP cheaters than that is a whole different story. If you decide that a cleaner looking UI, Deadly Boss Mod
or some kind of QoL improvements increase your fun then this is totally fine, why bother what others do to their game. Most people enjoy this game because for once it's not a Miqote tail swinging contest and the MMO aspect is focused on a social level.
QoL and advantage do not go hand in hand, i personally dont care about anything that has no effect on the game as is, Your argument is basically amounting to "ill cheat at monopoly with my friends, because we just play for fun".

Quote Originally Posted by Kaurhz View Post
I think one thing to be aware of is setting a trend/standardisation. Wherein tools just delve more and more into QoL. This begs the question of - At which point does it become too much QoL. Will people continue to push that boundary until inevitably GMs are forced to take action, or for revisions to the ToS to happen when it isn't as passive.
There is a chance even if its slim that eventually SE will crash down these players, at this point they don't only turn a blind eye but close both. QoL becomes a problem when it becomes automated on a level it disrupts game play of others.

And because its been thrown in here as well, other games like WoW have no playstation users which means they can embrace the pc and all its perks. So if they did allow any modifications to the game playstation users would be left behind, which creates a unfair advantage ... again.