Quote Originally Posted by TheVedis View Post
itl actualy be 0 gil

since everyones just gonna farm what they need to do it


just going off what happened this time and how pretty much NOTHING went for sale anywhere, itl probly go with that trend



theres also the fact you get an achievemnt for drops up to 10,000 turnins
When I say gil, I also include the gil one would get from selling the item they farmed versus giving it in. Also includes the gil you would get from spending time farming something else to sell rather than farming the item needed for this.

I could farm a stack of logs and turn them in. 0 gil. But I lost 200k gil I could get by selling it. So in reality 200k gil.

That is what I refer to ; ;

I'm not sure what the 'staying power' of this mechanic is if the cost/reward is not inticing enough. Which is why I'm wondering if there is something else we are missing.