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  1. #1
    Player
    Aldarin's Avatar
    Join Date
    Mar 2011
    Posts
    100
    Character
    Aldarin Blackwing
    World
    Excalibur
    Main Class
    Gladiator Lv 50

    Hamlet Suggestions

    Couple of suggestions for hamlet defense.
    1. allow parties to claim mobs during the initial run in (currently can't claim until after they start attacking a militia archer.
    2. Allow anima to go above 100 (disable regen if >100).
    (1)

  2. #2
    Player
    Cichy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Here's the things that need to be improved for this to be a better event:

    - there should be company seal rewards in addition to anima for supply phase, I've spent hours mining and crafting stuff just to realize it doesnt really do me much good, it sucks that people who did not supply anything can gain rewards for wining the battle phase but people who put in work supplying only get anima
    - level of the invading mobs should be lowered a bit to make it more pick up party friendly, it's too difficult for now
    - drop rate is crap, out of 5 wins we got 0 gear drops
    (0)

  3. #3
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    I agree on gaining seals, especially when you are at 100 anima and turn in 5 stacks of mats and get like 200 anima.

    Also I think the bonus to gaining items, shouldn't be on being in the top 20 but a multiplyer on the amount of points you get during supply phase.
    (0)

  4. #4
    Player
    Cichy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quick way to fix Hamlet would be to add company seals as a reward.
    10 seals per item, 100 for HQ for the supply phase. 250 for battle win.
    In addition, allow us to buy items from other companies for twice the price.
    (4)

  5. #5
    Player
    smithdag's Avatar
    Join Date
    Mar 2012
    Posts
    40
    Character
    Ayn Rand
    World
    Excalibur
    Main Class
    Archer Lv 50
    I don't like the idea of making the enemies easier. The enemies are manageable with a thrown together party as long as you have taken the extra step to find a fieldcraft or tradecraft to aid you. Also, I think the anima rewards are wayyy too high.
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    The only change i want to see

    increased supply rating for turned in items with materia attached

    turning in something for "31" points is just dumb. you should be getting more like 1000+ like you get with the other turnins

  7. #7
    Player
    Hayden's Avatar
    Join Date
    Jul 2011
    Posts
    360
    Character
    Emily Kamba
    World
    Mateus
    Main Class
    Monk Lv 90
    Better control over DOL potion formulas. Allow us the chance to set up for combo's and bonuses. Not simply first three you hand in make the combo.
    (0)

  8. #8
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    I have done a few hamlet battles and have 1 win. I have no idea what its about or its purpose... It feels like exp grind party with no exp. Guess I don't get it yet.
    (0)

  9. #9
    Player
    GinTama's Avatar
    Join Date
    Mar 2011
    Posts
    722
    Character
    Strawberry Dragon
    World
    Phoenix
    Main Class
    Arcanist Lv 61
    The difficulty is perfectly fine. The reward for our effort, especially in Provisioning Phase, is crap.
    First of all even when we secure top 20 pos. in ranks, there is nothing we gain if we do not participate in battle and even then there is not much of an adventage since the 2nd chance at drop still sucks.

    That brings me to the awful drop rate, the effort is just not worth it and waiting 15min in between, rly SE?
    It would be fine if we would get anything of value. maybe a similar concept like totem items which you change for a weapon, but make it a relative high drop rate and 1 item of choice for lets say 50 keyitems or something like that.
    Something to work forward.

    to summerize:

    1. make the provisioning phase and top 20 more rewarding

    2. make taking part in battle more appealing and less time consuming in waiting in between

    oh and reaching level 2 is not possible at the moment on ragnarok, so do something about it
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by GinTama View Post
    \
    oh and reaching level 2 is not possible at the moment on ragnarok, so do something about it
    they are already gonna do something, but you people dont ever check into what they are doing, especialy since what they are doing is in a rep created thread

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