Lets say you get placed with three lvl 80s in a lvl 15 dungeon. Bosses, mobs, everything is lvl synced up, not down. Meaning you, at the level you are now… will not survive.
We've been dealing with this for years; I'm certain you newer folk can deal with it just as long as we have.
Journey to all fish: 1383/1729 (348 remaining) [79%]
Having access to the full kit while synced down would require immense amount of balancing work to ensure you do not have an advantage over a player who really is at the given level. Removing the skills eliminates this problem entirely.
But this thread is feeling like a waste of time, OP is being aggressive and shows no regard for the fun of the actual newbies in dungeons with no intention of changing their mind. I'll hazard a guess that the OP is going to be the next person who will open a complaint thread about the unskippable cutscenes in two particular dungeons, if they make it that far that is.
@OP:
Truth be told (and I wish the game actually told you this..), you should really be leveling 2 jobs at once when you do the MSQ.
Typically each expansion I can get my 2 main jobs to cap at pace with the MSQ (while also doing minimal dailies). If you are out leveling, you can just put that xp on another job.
Say you queue for Toto-Rak. One guy is 80, having gotten it in Mentor Roulette. 2 more got it from levelling roulette - they're levels 67 and 43. And a sprout got it for the first time following straight through the MSQ - they're level 30.
Just what level exactly do you think the mobs inside Toto-Rak should scale up to?
*Lv 80 dragoon slams a Stardiver on a group of mobs in Halatali*
"Dang fail tank hold agro. Gawd"
*Lv 21 gladiator spams Total Eclipse even harder*
">.<"
Seems like plan how do i do that ?
I went around different guilds did all blue quests how do i change job?
@Kaynide
Last edited by Holystyle; 08-24-2021 at 11:54 PM.
Exercise a little common sense. The purpose of the Duty roulettes is to provide new players with a steady supply of experienced players with whom to complete leveling content. Does it make any kind of sense to sync a brand new level 15 sprout to your level? How would you, as a level 34 Gladiator, suddenly like to find yourself at level 80 with a bunch of new spells and abilities that you've never even seen before? If you don't want your level synced down, then don't run the leveling roulette. Advertise for a pre-made group in the party finder, or even simply queue for specific on-level instances that won't sync you down.
It's not neat. It sucks. WoW did this, and it turned their leveling process into a bland grindfest with no sense of progression or power gain. It's an immersion-breaking garbage system.
Sync doesnt work very well right now. Otherwise we wouldnt have Unreal version of old primal fights. When you look at the good old Crystal Tower raids, you can skip almost every mechanic, because everyone is overgeared and have much better stats than 6 years ago. And with each expansion, we re getting stronger and we will burn old 24-man raids and 50/60/70-dungeons even faster.
Then, it gets pretty boring to run dungeons without any AoEs (Level 15 MNK for example). Its far away from being fun, if you re not able to play your class at its full potential (MCH 50 for example). With each new expansion old (low level) skills will be removed or replaced. That means, with each new expansion, you will lose skills on level 50. Needless to say, the job/class will get its full potential on max level. You dont need to start learning your class before reaching max level. During the level phase, your rotations will change from time to time.
But lets break it down:
1. Sync enemies UP would not solve problems
You cant just sync enemies up to 80 or something else, when you have huge differences between character levels in your group. A level 80 healer would be the new tank, while the fresh 20 gladiator cant learn/do his job properly.
2. Having the full set of skills
I really like that idea. It shouldnt be that hard to make it possible, but I have no idea how to balance that. Are we really stronger, just because we having more skills? Or is it enough to just scale down our stats properly?
3. Better sync
Sync just scales down the main stats (for the most part). But since our ilvl is pretty high, we re still extremely powerfull. At some point, I kinda miss the challenge and feel of older fights. Since we can skip important mechanics, people wont learn anything that and dont need to put any effort in it. When we want to have sync working better, the min ilvl option must be added. But do we really want that? To be honest here, I dont want to spent 60 mins in ancient labyrinth, because people forgot how to play it.
4. People dont learn
A hard topic. When it comes to my humble opinion, I would remove leveling completely. Dont start to "learn" you class with 50, 60 or 70. With max level, you have all the tools you need and can learn rotations properly. Also, the time needed for leveling a class from 50 to 80 (MCH, AST?) takes more than 30 hours. FFXIV is no rocket science, so who really needs more than 30 hours to learn a class? I just look at it, read the skills and doing some practise on the dummy. 1 hour max. The overall leveling process is not about learning. Its about to get players busy for a while. A old system ANY MMORPG haves.
In conclusion: I would like to have at least my full set of skills (like in PotD back then or Bozja). I would appreciate a rework of the sync-feature, so people dont get stronger with each expansion. Maybe adding a special mode with better rewards when doing old content sync and with min ilvl. I still dont see the value of having a leveling phase, but thats just me.
- Queen of Heal 2022 -
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