This would be nice, not to mention encourage playing your off classes.
1. Self Explanatory.
2. Referring to weapons and is a defense against Yoshi-P's common dismissal of the ideas proposed in this thread. "Axe on a white mage" bullshit he goes on about whenever this gets brought up.
3. No putting job-specific gear on other jobs.
I'd heard conflicting opinions in regards to whether the FFXI system was intentional or not, so this post over in the Glamour Request thread was nice to see. Good to have confirmation that, yes, it was intentional!
https://forum.square-enix.com/ffxi/t...l=1#post545505
Patch notes for FFXI from March 26, 2015, listing the revamp of /lockstyle and the addition of the /lockstyleset command, allowing players to glamour any piece of gear as long as they can equip it on at least one job.
This was not an exploit but an intended feature introduced by the devs. The only thing that doesn't make this "free-form" is the requirement that the player has to be at least able to equip any piece of gear on one job.
It's also worth noting that the final expansion, Rhapsodies of Vana'diel, had not released at this point and that it would've been very difficult for FFXI's dev staff to have been reduced to a bare minimum at that point.
This is sooo long overdue.The more I've thought about it, I think making it so we can use (almost) any gear on any class *for Glamour purposes* by getting its appropriate class to the requisite level first would be an elegant way to loosen restrictions the way Glamour currently works, and provide incentive for some folks (like me!) to play classes/roles they might not touch otherwise!
Want to use a level 70 Tank chestpiece as a DPS or Healer? Level a Tank to 70 and it's yours!This isn't even going into how the IN-UNIVERSE CANON EXPLANATION for Glamour is it's an illusion cast on top of your actual gear, so what it is super shouldn't matter!That said, Artifact gear should stay class-specific, and basically every one of these threads I've seen everyone has agreed that should be the case. It's all the in-between sets people wish they could use.
Can it be done, in terms of the game's code? We can only speculate, but... look, the way I see it if the devs decide something's worth doing they'll figure it out. And the only way we'll get them to that point is if enough of us voice our supportso don't forget to like, comment, and hit that sub button~!
I'd be curious to hear what you all think of this as sort of a solution to the "we can't remove class restrictions it would ruin immersion!" excuse (conveniently ignoring all the bikini tanks, people dressed like Sims™, stupid mascot costumes etc.), since it would require people's characters actually being a class for however long it takes to be able to use, and therefore Glam, whatever gear it is they're after..!
I'm replying without reading all the responses, but I can figure that the naysayers will probably bring the tired argument of "it's important to recognize the role by what they wear" or somehting like that... Which of course, it is an argument that might hold value in any other title, but not in XIV, here's why:
1) Biggest reason, I think, it is because the whole armor silhouette is very diluted within the art direction of the stuff that is made. We have countless examples where "heavy" (Fending/Maiming) items won't look like heavy armor at all, and the opposite for "mage" items too. Looking for example at the 1st tier of YoHRa items... if I would show the armor sets to someone that is a XIV player but is returning to the game and is new to that raid, I highly doubt they would be able to tell which set belongs to which armor group.
2) The Glamour system already lets us bypass the whole armor = role idea with a lot of examples. There are "All Classes" items for every style of wear. It's already possible to be a tank wearing wizard robes or a White Mage that could wear something suited for a Ninja. And these are not just a handful of exceptions, these are on the hundreds.
3) For practical reasons, I can't see anywhere that what a character is wearing could impact someone's actual gameplay. Pvp cannot be because for starters is already pretty hard to pay attention to whatever people are wearing amidst of the chaos of combat and SFX, and there is literally the tag with the job's name right on the nameplate.
4) It would be great addition for player creativity regarding mix and matching. It's frustrating how, for example, sometimes as a tank you have that exact SAME pants model but with a more interesting dye pattern in the Maiming group but you can't add to your set. Or as a Dancer, feels really bad because most of the aiming items (even the post ShB ones) cater towards either MCH or BRDs while we literally have items in the Scouting group that would fit like a glove.
Last edited by Raikai; 08-28-2021 at 11:27 PM. Reason: Added a point
Even in universe characters mix sets. Yda and Papalymo arent tanks but have tank gear, Moenbryda isnt ranged but has ranged gear, but i cant glamour a different colour shisui set because.....?
The other big reason I want unrestricted armor glamour is because it wouldn't just encourage me to level other jobs to access their gear appearances. It would encourage me to play every combat job in the game, because I'd be able to wear the same set of armor on all of them. I could keep my perfect blend of Striking/Maiming gear on every single job. No more worrying about how to create glams for Casting, Healing, Aiming or Scouting jobs that still fit my character's aesthetic, I'd just be on the lookout for matching weapons.
Player
Even if they didn't implement this they should still implement a way to let us have two separate mogs on different Jobs.
It's really annoying how if I play MNK and SAM and switch between the two and I have MNK artifact pieces for example it ruins my mog on SAM.
I really want to glam DoH/DoL sets to my DoW/DoM jobs.
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