And even in GW2 there are multiple instances of other races using the race locked gear, so the restrictions are well... Moot.I'll always be an advocate for removing most glamour restrictions between race/job/gender. especially in the case of FF.
GW2 kinda showed me that there's really good way to introduce racially locked gear, and FF just doesn't compare in the slightest. The only armor sets that truly stand apart and hit almost the same level of visual nuance that I feel is required to make gear totally locked are the grand company and artifact sets. everything else should be fair game so long as you have the job to that level.
Save for Charr due to their different body shape.
Yes, but if everything is equippable then people can equip gear with entirely the wrong stats for their job, regardless of what it looks like.
Even in FFXIV this is a problem below level 50 for tanks, who can equip everything and they system will "recommend" lightweight DPS gear or even mage gear if it's got more VIT than the tank armour they're carrying. And jewellery recommendations for all classes can be messy up to level 60.
The locking down of gear to each job fixes this issue but at the cost of not being able to share the gear for glamour any more either.
While the gear system in XI is vastly different than XIV, they still have limitations in place as to what job can equip what gear. You can't equip any gear you like on all jobs, it's just not how it works. So if they were to unlock glamour as they have in XI, it wouldn't impact the actual gear that people are running content with.Yes, but if everything is equippable then people can equip gear with entirely the wrong stats for their job, regardless of what it looks like.
Even in FFXIV this is a problem below level 50 for tanks, who can equip everything and they system will "recommend" lightweight DPS gear or even mage gear if it's got more VIT than the tank armour they're carrying. And jewellery recommendations for all classes can be messy up to level 60.
The locking down of gear to each job fixes this issue but at the cost of not being able to share the gear for glamour any more either.
For a visual, this is my character in XI (the SS is many years old...be kind. lol):
This is my thief (THF), equipped with THF gear, sporting a WHM glam for the appearance.
To break down the SS a bit more, the items shown in the box are the actual pieces of gear that I have equipped...all of them usable by my job (THF). The items I'm using as my glam are WHM-only pieces, and so I can only use the image of them and not the actual gear itself.
The list of items on the right are some random pieces of gear that I have in storage. I could equip the Pillager's Vest and Dinner Jacket on my thief, but that's it. The greyed-out pieces are non-THF items, and therefore can't be equipped, but I could still use them as a glam if I wanted (as I have their respective jobs leveled to meet that requirement).
It's a bit confusing to explain, but it's really quite simple once you actually see it in motion.
Also, I'm thinking the screenshot may set off some other concerns about being able to use AF gear on any job. I personally really enjoy having that option in XI, but I realize others feel strongly that AF gear should be locked to each job. I imagine that if SE did opt to go the XI route, they could lock the AF gear if that was what they felt was best. I would still take that option in a heartbeat if it meant everything else was allowable.
With glamour being the real endgame in XIV (I jest!..sorta..), having it opened up in this way would give many people a reason to get back into old dungeons and raids in order to farm up glam items that were previously unusable to them.
Last edited by Skivvy; 08-25-2021 at 04:04 PM.
Didn't see this thread earlier (I hang out more on Reddit than the official forums for any game) but I just wanted to add my support, for what it's worth.
I am tired of staring longingly at a Fitting Room window where my SAM character has this perfect lightweight plate armor outfit on, knowing I can never actually wear it even though there's no logical reason why not.
The chest and boots here are Maiming gear, the legs and gloves are Striking gear. As long as I've got DRG leveled to 74 on this character, I should be able to wear this stuff.
I can buy Ward Knight armor from the Mog Station, but I can't glamour the Ishgardian Banneret's set. They're almost identical sets. Why? All pretense of "visual identity" for jobs has gone out the window long ago.
There are absolutely jobs I'd level so I could use their generic gear (as in non artifact) in glamours even if I never played them in actual content. Although who knows leveling jobs for glams could expose people to new favorites.The more I've thought about it, I think making it so we can use (almost) any gear on any class *for Glamour purposes* by getting its appropriate class to the requisite level first would be an elegant way to loosen restrictions the way Glamour currently works, and provide incentive for some folks (like me!) to play classes/roles they might not touch otherwise!
Want to use a level 70 Tank chestpiece as a DPS or Healer? Level a Tank to 70 and it's yours!This isn't even going into how the IN-UNIVERSE CANON EXPLANATION for Glamour is it's an illusion cast on top of your actual gear, so what it is super shouldn't matter!That said, Artifact gear should stay class-specific, and basically every one of these threads I've seen everyone has agreed that should be the case. It's all the in-between sets people wish they could use.
Can it be done, in terms of the game's code? We can only speculate, but... look, the way I see it if the devs decide something's worth doing they'll figure it out. And the only way we'll get them to that point is if enough of us voice our supportso don't forget to like, comment, and hit that sub button~!
I'd be curious to hear what you all think of this as sort of a solution to the "we can't remove class restrictions it would ruin immersion!" excuse (conveniently ignoring all the bikini tanks, people dressed like Sims™, stupid mascot costumes etc.), since it would require people's characters actually being a class for however long it takes to be able to use, and therefore Glam, whatever gear it is they're after..!
But we can speculate in an informed manner. The limitation on glamour is at time of application, where it checks if your current job is in the list of jobs that can use that gear; the game will let you make a glamour plate with a mishmash of different job gear, it just won't let you apply it. And NPCs, who aren't subject to that restriction, often wear gear from several different jobs to make a distinctive outfit. (Either that, or M'naago is using third party tools to mod her outfit.)
We also know that they can check the level of other inactive jobs at runtime, because the cross-class skill system needed that back in the day to know that a given skill you'd cross-classed could be used. (Yes, it's easy to assume that "of course they could get the level of another job at any point in the code", but that's not actually always a given in any large software project. Sometimes you're in a particular run state -- a worker thread, or some separated-out module -- that doesn't have any handle to an API which can get the data you would want. In this case, though, such access demonstrably exists due to having been used in a previous system.)
Moreover, we know that the cross-class system code hasn't been ripped out, because you can still use it for gatherers. (Which is useful to have both miner and botanist rare node notifications up.)
Given that, while we can't be certain, we can make an informed speculation that it should be possible that instead of checking "is the current job in the set of valid jobs for this gear, and of an appropriate level" when applying a glamour plate, it would run through and check against the level the player has each valid job at from the list of jobs that could wear the gear, and return 'true' if any match. It would make applying a glamour plate a slightly more computationally expensive operation, annoyingly, but one hopes not prohibitively so.
Where that falls apart is artifact gear; I don't think right now it's actually flagged as anything different than any other blue-quality gear, so ironically the "except artifact gear" bit might be the harder part to implement.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
Ooh, sounds promising then!
I mostly made the point about AF gear since I figure the devs would want it that way (probably)... though if it worked like XI you will have "earned" it first anyway, so wouldn't it be okay at that point?
Aside from the housing debacle this is my most consistent complaint about the game. I just started a month ago, and I can't tell you how many times while getting my first class to 80 I thought "man, that looks really cool where can I get it for my character" only to have it locked to a job I don't even play. Most of the outfits I've been putting together have been "all classes" gear for this very reason.
Tbh if we make a Fuss with what we want clearly stated I feel like we could get them to change it. Just gotta all agree what we want at minimum first and get ppl to comment
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