If Incaping the mob made the fight faster or in anyway increased DPS then I would see the advantage, but again IF you can handle the hits then its better just to stand there and take em, the reason why I run tward the party is because with 100 tonze if you are too far out or in you will get hit by it, you have to find that sweet spot, in a situation like that , where the rest of the party is already standing at the sweet spot it just makes sense to run to them soo there is no miscalculations on your part , if you stand at the wrong spot and have no buffs up with your back to coin counter , all due to the fact because your too busy running from his hits , then you can pretty much count on a one hit kill, especially if your running from 100 tonze because you know you cant take the hits. Yeah I know sounds stupid right? Your whole argument is not only ignorant but if anyone is setting the bar low for new players its you. "why bother learning how to play well when you can just learn how to exploit flaws in the game" I play PLD like a turtle tank, and considering the nature of PLDs and their abilties , I think its only common sense to play it as a turtle tank, anytime your running from the mob you are NOT tanking it much less turtle tanking, in wich you would have to sit there and rely on skills and tp moves to do well. God forbid we encourage players to LEARN their jobs...
OH and enmity is important, but even if you could muster 100+ enmity on a peice of gear it is worthless if the person wearing the gear dosent know how best to build enmity, as far as party efficiency gose, A tank that can take care of him/her self for the most part frees up the WHM/s to do somthing other then focus spam heals. Most set ups in wich the tank is focusing on high hp vs high def usually NEED a second healer. Being able to replace a healer with a DD more then makes up for not having a dd/tank much less one that is not built to deflect damage more then absorb it.
Want to call me ignorant when realy the ignorance stems from one beliving they are tanking well because they didnt die, all the while relying heavly on healers to keep them alive. I am sorry to inform you that from a factual stand point taking 100 damage with 3500 hp is far better then taking 150 damage with 4500 hp, I would do the math for you but since you seem to be far more inteligent then me I wont insult your superior inteligence (sarcasm) but for everyone else taking 1/3 less damage is better then have 25% more hp, ESPECIALLY in longer fights.
One last note, considering the "set the bar low" comment. I strait tank a boss you run from..... as far as "who would run tward a party when tanking cc?" better question , why are you running from CC, can you not hang? If not , your probably in no position to critisize me.