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  1. #121
    Player
    Stufoo's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Stu Foo
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by GreyJorildyn View Post
    My advice: don't bother with this guy.
    I told you that first and look what you've gone and done!

    Quote Originally Posted by Aceofspades View Post
    This is in no way to discredit my fellow LS members
    The fact they haven't kicked you yet just shows that there's not a damn thing you can do or say that will discredit them any further. They dug their own hole, don't worry about the disclaimers.
    (0)

  2. #122
    Player
    Grimwald's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    99
    Character
    Valkyrie Brynhildr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 70
    HP > Enmity (and or) MND > VIT in most situations, also I noticed very few mentioned that MND improves your auto attack damage, it also increases your healing potency, and therefore your enmity over all. Just remember that with stacking Enmity, you need such a large amount to make a visible difference, so in my opinion never stack above 50, or else your other stats start to hurt pretty badly, a 5% increase over a long fight is still worth it, but any more and you start to hurt yourself. The reason why MND is so good, is that if you have a bard, you essentially have unlimited mana and you should be Holy Succoring your retarded DDs who like to stand in things that hurt them.

    Don't ever stack defense, it's a stupid stat that requires you to dump so much effort into it and you'll never see a visible return on an NM anyways.
    (0)

  3. #123
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Grimwald View Post
    HP > Enmity (and or) MND > VIT in most situations, also I noticed very few mentioned that MND improves your auto attack damage, it also increases your healing potency, and therefore your enmity over all. Just remember that with stacking Enmity, you need such a large amount to make a visible difference, so in my opinion never stack above 50, or else your other stats start to hurt pretty badly, a 5% increase over a long fight is still worth it, but any more and you start to hurt yourself. The reason why MND is so good, is that if you have a bard, you essentially have unlimited mana and you should be Holy Succoring your retarded DDs who like to stand in things that hurt them.

    Don't ever stack defense, it's a stupid stat that requires you to dump so much effort into it and you'll never see a visible return on an NM anyways.
    You completely neglected STR. STR will benefit a PLD much more than VIT will given PLDs already higher damage mitigation and the extremely low damage mitigation from VIT at level 50.

    the following hierarchy is better imo:

    Enmity > MND > STR > HP (MND and STR are fairly even, and shouldn't be in contention with each other because the only thing they can both go on is your sword, which you should attach enmity to)
    (0)

  4. #124
    Player
    Grimwald's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    99
    Character
    Valkyrie Brynhildr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Molly_Millions View Post
    You completely neglected STR. STR will benefit a PLD much more than VIT will given PLDs already higher damage mitigation and the extremely low damage mitigation from VIT at level 50.

    the following hierarchy is better imo:

    Enmity > MND > STR > HP (MND and STR are fairly even, and shouldn't be in contention with each other because the only thing they can both go on is your sword, which you should attach enmity to)
    Indeed I did, I don't actively stack STR, however many of my pieces of gear actually have STR on them.
    (0)

  5. #125
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Hey, am I late to the show!!!

    Here's my PLD build Ifrit's Blade + Lomisan Lantern Shield + VIT>MND>DEX>ENMITY>STR

    Just like the Turtle build, I use VIT + DEX for accuracy, HP, Block and Block Rate and Defense.

    MND works better for my build for Enmity, MP, Damage.
    (0)
    Last edited by Judge_Xero; 06-27-2012 at 03:51 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  6. #126
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    If you're tanking anything serious, with players who are decently geared and know their rotations (MNK, BLM, etc), you won't keep viable amounts of hate without good enmity gear.
    (0)
    Draw swords and shatter shields with us!
    Apply to Neutral Impact today!


    http://www.impact-gaming.us

  7. #127
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by GreyJorildyn View Post
    If you're tanking anything serious, with players who are decently geared and know their rotations (MNK, BLM, etc), you won't keep viable amounts of hate without good enmity gear.
    Yea i agree here, i have DPS darklight (minus cuirass) + others double melded DPS gears vs my full HDL/enmity setup, the dps setup doesnt even come close in terms of holding hate, while the number may look impreesive like 800 spiris within/1k crit on misser lol, but my MNk reported they managed to pull hate in the last 30% for sometime before i can get it back.

    Full enmitty is deinfitely way to go, right now i prbably have 200enmity+, idk how they are calculated but that is basically increasing your dps by 20% no? Or hate number whatever you call it across all your skills.

    While dps setup will only increase ampunt of hate on WS.
    (0)

  8. #128
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    adding 20% enmity is not the same as the enmity you'd get by increasing dps by 20%, not even close. But yes, the hate generated is +20% or whatever your enmity values is at /10.

    People don't get this because they spec for dps tank in XP parties, which is perfectly viable since it's just a spamfest. On end game mobs your damage is gonna suck. Spirits Within is based on current HP, and its enmity is based on damage dealt. DPS doesn't factor into that. Straight up buffing hate-generators is far superior to increasing damage on dungeon bosses.
    (1)
    Draw swords and shatter shields with us!
    Apply to Neutral Impact today!


    http://www.impact-gaming.us

  9. #129
    Player
    MoarLegion's Avatar
    Join Date
    Apr 2012
    Location
    Bastok
    Posts
    117
    Character
    Alindalia Finrandi
    World
    Excalibur
    Main Class
    Archer Lv 60
    There's a simple way to end this Ace vs The World nonsense.

    http://www.fraps.com/

    All it takes is two videos to end the bullshit. Who mans up, and who stands down?
    (1)
    (My current Free Company) officially states that, (Current Free Company) does not share, condone, support or otherwise endorse what I have to say. (Current Free Company) shall be held harmless and indemnified. Your consent to this agreement is assumed by reading this post.

  10. #130
    Player
    Tman's Avatar
    Join Date
    Dec 2011
    Posts
    71
    Character
    Vanithan Plainswalker
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I did finally manage to get Ace to show me how he does in an instance, and I tried to use an unbiased judgement as best I could even though I am strongly in favor of HP and strongly against Def/Vit.

    The stipulation set forth was that we were to fully PuG the group so we had whm's that were unfamiliar with our tanking styles as well as unaware of when burst damage would come, so they were slow on pre-loading a cura. We did CC, 1 strong/physical heavy fight (princess) and 1 Magical intensive fight (chimera). We also agreed to not use food or potions so that this would be purely testing skill/gear. I played the role of a DD to stress his enmity while he obviously tanked.

    On Princess his build was strong, being a pure physical fight. Regen kept him up at all times, he did not use sentinel regularly, used rampart on cd, and used stoneskin on cd. On an unmitigated hit (only had protect up) he took roughly 200 dmg from princess, however I was unable to see how much her ws did. Many times throughout the encounter the whm's would aoe, being that we were a pug many couldn't time/save their aoe's for the adds. 1 draw back from the nature of Vit stacking, his hp was lower than I like, so his threat was a bit on the low side, Spirits Within wasn't hitting hard enough. With me as a knowledgeable DD for the encounter, I know what to do when and as such I had to hold back for fear of pulling Princess (red the whole fight until about 30% hp left on princess where I danced red/yellow).

    Chimera was the complete opposite unfortunately. We did have a trigger happy DD who pulled chimera off the bat, so I did try to look past this. Positioning was off, but again a trigger happy DD, and the PuG went with what i call the split group setup, whm's a touch closer than the DD's. This may have been decided due to the positioning issue, but let me get to the juicy part. Things appeared to be going smoothly, DD were doing what they were suppose to, Whm's seem to have a handle on things, Ace seemed to have decent threat. First breath, Breath of the Ram, hit Ace like a truck and brought him close to 500 hp left or less. Again due to the nature of this group, the whm's were unprepared for this, and Ace did not dodge it for reasons i know not, be it lag, laziness, or animation lock. The next hit killed Ace, and 2 Cura's failed to go off, my assumption is Unable to cast on KO target.

    While Ace's build is strong on a purely physical fight, it needs coordination with whm's and some level of skill throughout the party, not ideal for pug's in the least. HP provides that cushion to keep things from going crazy fast, and enmity via Spirits Within however provides 0 mitigation benefits and rely's more heavily on the pld's skill to time cd's/dodge ws's/whm's able to cure bomb.

    tl:dr Def/Vit provides excellent mitigation for physical only fights, HP provides cushion and enmity. Pick your poison or mix and match.

    This is purely for the sake of Def/Vit vs HP
    (0)
    Last edited by Tman; 06-27-2012 at 02:15 PM.

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