I kind of miss having to move bosses around as a tank xD move them out of AoEs (or right in them) so DPS have free real estate for big boi damage.
I kind of miss having to move bosses around as a tank xD move them out of AoEs (or right in them) so DPS have free real estate for big boi damage.
Thing is we've got so many crap tanks these days that will just have the nose of a boss sticking out of an AOE, while leaving the rear and flanks in the fire, that I'm not mad if bosses move themselves out of it.
Yeah but then it drags everything to being simplistic.
Yeah there is a lot of not good tanks, but if you don't give them anything to do or to learn they will never improve.
That bosses get in specific positions for some mechanics is fine, but it's not needed for all.
I agree that tanks should be better... but many aren't.
And to that end I can usually tell who's a tank that's never played a melee job and who's a tank that has before I even look at the character data just based off where they hold enemies. I remind tanks to pull the enemy's butt out of the bad when I can, but sometimes you just get so tired of reminding them that melee roles need to hit from specific sides. This isn't something I should be needing to tell a level 80 player.
You've got this backwards. If I miss a positional because the boss turns to do a mechanic, that's no one's fault except the developer.
If I miss a positional in a dungeon because the tank is holding the enemy with just it's face poking out of a fire circle, and it's rear and flank are in the bad, that's the tank's fault.
Last edited by wereotter; 08-23-2021 at 05:22 AM.
Tell that to the multitude of DPS that will chew a tank out for daring to move the boss an inch. I wouldn't dare attempt to count the times I or other tanks have had to deal with someone baby raging because we thought they might like to be able to access a given boss's rear and flank without being set on fire. This is why so many tanks elect to move enemies the bare minimum distance.
Then I, as the healer, will tell them that dead DPS do no DPS, and they can stay dead for forcing the party to lose DPS by making me hardcast heals. If the tank can't move to dodge damage and reposition cause DPS complains "but muh DPS uptime", then the DPS tax goes to the healer in the end anyway. Overall, the party's outgoing damage remains unchanged.Tell that to the multitude of DPS that will chew a tank out for daring to move the boss an inch. I wouldn't dare attempt to count the times I or other tanks have had to deal with someone baby raging because we thought they might like to be able to access a given boss's rear and flank without being set on fire. This is why so many tanks elect to move enemies the bare minimum distance.
I've never once chewed out a tank for pulling an enemy out of a ground AOE, I don't want to stand in it any more than my healer wants to stand in it. If the tank has to move the boss anyway, they should move it in such a way that DPS can still do their job. If they're doing it properly, and some DPS gets angry that they moved the boss too far, tell that bard to move in and adjust. (I'm assuming it must be some ranged job, since melee would never complain if a tank pulls a boss out of an AOE entirely)Tell that to the multitude of DPS that will chew a tank out for daring to move the boss an inch. I wouldn't dare attempt to count the times I or other tanks have had to deal with someone baby raging because we thought they might like to be able to access a given boss's rear and flank without being set on fire. This is why so many tanks elect to move enemies the bare minimum distance.
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