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  1. #1
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    They already gave you more inventory space with the choco saddlebag last time, this was kind of easier to do and a clever workaround because it doesn't follow you to the instance servers so those don't take any hit in performance there. but the overworld takes a hit. From a simplest explanation, the instance servers do much more, like the overworld doesn't need to track your movement in the housing districts as much as the instance servers needs to in Eden Savage to see whether you are in the constant AoEs or not kind of thing.

    Considering YoshiP's last comment on glamour plate limitations a month ago and it being server capacity issue, it's the same thing here

    MMO inventory is in all actuality a difficult process to manage, it's not so much spaghetti code people like to think of it as. Look at it more closely. All of it is server-side and is "following" you everywhere you go. You want to use that potion you put on your hotbar anywhere you go. That hotbar has to check the item exists and quantity everywhere you go. That's the simplest explanation, every toon takes up server capacity, and if i made your block on the server a little larger with 50 more slots, and I also want to get more people logged in the game at the same time. Something has to give. Capacity doesn't come from White Mage's thin air.

    You can imagine where the priority is going to go next. Yes, freeing up the belts gives them back some capacity but they already accounted for most of it, along with stat squish to lighten server math and loads. It'll be a combination of things over time if they were to give more slots.
    (2)

  2. #2
    Player
    Arzalis's Avatar
    Join Date
    Aug 2013
    Posts
    411
    Character
    Kemi Epoc
    World
    Balmung
    Main Class
    Machinist Lv 82
    Quote Originally Posted by technole View Post
    They already gave you more inventory space with the choco saddlebag last time, this was kind of easier to do and a clever workaround because it doesn't follow you to the instance servers so those don't take any hit in performance there. but the overworld takes a hit. From a simplest explanation, the instance servers do much more, like the overworld doesn't need to track your movement in the housing districts as much as the instance servers needs to in Eden Savage to see whether you are in the constant AoEs or not kind of thing.

    Considering YoshiP's last comment on glamour plate limitations a month ago and it being server capacity issue, it's the same thing here

    MMO inventory is in all actuality a difficult process to manage, it's not so much spaghetti code people like to think of it as. Look at it more closely. All of it is server-side and is "following" you everywhere you go. You want to use that potion you put on your hotbar anywhere you go. That hotbar has to check the item exists and quantity everywhere you go. That's the simplest explanation, every toon takes up server capacity, and if i made your block on the server a little larger with 50 more slots, and I also want to get more people logged in the game at the same time. Something has to give. Capacity doesn't come from White Mage's thin air.

    You can imagine where the priority is going to go next. Yes, freeing up the belts gives them back some capacity but they already accounted for most of it, along with stat squish to lighten server math and loads. It'll be a combination of things over time if they were to give more slots.
    Things like the glamour wardrobe don't "follow your character around" all the time, I'd imagine. There's a reason you can only access them in specific areas or outside of dungeons.

    More slots for something like the wardrobe would only be a band-aid fix anyway. As long as there is a limit to something that has effectively unlimited options due to them perpetually developing more armor pieces, yes you'll hit capacity eventually. That's why you design a system that doesn't have a hard item slot limitation.

    Also if your argument is about server capacity, isn't it kinda funny they can always find more capacity for retainers that people are willing to pay for, but something to help alleviate inventory issues just isn't in the cards? It's just an issue of priorities on the dev's part and I think they severely undervalue how big getting a proper glamour system is for the playerbase. Plus they have financial incentives not to fix the issue, which also makes it a lower priority after you factor in the business folks who control the purse strings.

    Like, seriously, imagine convincing someone on the business end "Hey, can we get some more money to spend on servers so we can probably make less money from retainer subscriptions?" The only way they cave is if they feel like it's affecting the game negatively or it starts to affect mogstation purchases (which I think it's close to that point; can't buy armors and items if you don't have room for them.)
    (3)
    Last edited by Arzalis; 08-23-2021 at 06:37 AM.

  3. #3
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Arzalis View Post
    Things like the glamour wardrobe don't "follow your character around" all the time, I'd imagine. There's a reason you can only access them in specific areas or outside of dungeons.

    More slots for something like the wardrobe would only be a band-aid fix anyway. As long as there is a limit to something that has effectively unlimited options due to them perpetually developing more armor pieces, yes you'll hit capacity eventually. That's why you design a system that doesn't have a hard item slot limitation.

    Also if your argument is about server capacity, isn't it kinda funny they can always find more capacity for retainers that people are willing to pay for, but something to help alleviate inventory issues just isn't in the cards? It's just an issue of priorities on the dev's part and I think they severely undervalue how big getting a proper glamour system is for the playerbase. Plus they have financial incentives not to fix the issue, which also makes it a lower priority after you factor in the business folks who control the purse strings.

    Like, seriously, imagine convincing someone on the business end "Hey, can we get some more money to spend on servers so we can probably make less money from retainer subscriptions?" The only way they cave is if they feel like it's affecting the game negatively or it starts to affect mogstation purchases (which I think it's close to that point; can't buy armors and items if you don't have room for them.)
    I suspect additional retainer subscriptions are not as common across the player base as many people think. I posit that designing a bottomless crafting bag and a glamour system based on unlocking styles as opposed to actual gear could in the end increase revenue if appropriately priced. In buy to play games such as ESO and Fallout 76 they are enough incentive to get players to pay the monthly subscription. In FFXIV they could make them available in addition to retainers. Speaking for myself I would certainly pay a couple of bucks extra for a bottomless crafting bag and glamour system that does not require me to keep the gear around than the retainers that don't fix my problem with the current inventory restraints.
    (0)

  4. #4
    Player
    Arzalis's Avatar
    Join Date
    Aug 2013
    Posts
    411
    Character
    Kemi Epoc
    World
    Balmung
    Main Class
    Machinist Lv 82
    Quote Originally Posted by Claviusnex View Post
    I suspect additional retainer subscriptions are not as common across the player base as many people think. I posit that designing a bottomless crafting bag and a glamour system based on unlocking styles as opposed to actual gear could in the end increase revenue if appropriately priced. In buy to play games such as ESO and Fallout 76 they are enough incentive to get players to pay the monthly subscription. In FFXIV they could make them available in addition to retainers. Speaking for myself I would certainly pay a couple of bucks extra for a bottomless crafting bag and glamour system that does not require me to keep the gear around than the retainers that don't fix my problem with the current inventory restraints.
    Making people pay for a properly function glamour dresser is a no-go. I wouldn't even entertain the idea and frankly it's a terrible one.

    Again, you just have to look at the competition. Even WoW doesn't charge for what is their equivalent of a glamour dresser with endless storage. Making people pay money to fix problems they created in the first place is a surefire way to burn up whatever goodwill a company has gotten over the years. Jump Potions already catch a lot of flak for this, but they've still made efforts to fix the early game MSQ (they've done a good job imo) and it's a little more difficult to just cut out things that end up being story relevant, as well as the fact what is and isn't important there is very much up to interpretation.

    Charging for a fix to a purely system based issue would be insane. They gave us a flawed glamour system with a lot of frustrating limitations in the first place. If they turn around and charge money for something like that, people will see right through it.
    (3)
    Last edited by Arzalis; 08-23-2021 at 09:59 AM.

  5. #5
    Player
    Fellgon's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    419
    Character
    Tempest Moon
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    they could create a bag just like the epic bag of holding of D&D, with infinite inventory space, a bag, thats inside ur inventory.
    (0)

  6. #6
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Fellgon View Post
    they could create a bag just like the epic bag of holding of D&D.
    Why did I originally read that as "epic bra of holding"? XD
    (0)

  7. #7
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by RitsukoSonoda View Post
    Why did I originally read that as "epic bra of holding"? XD
    That's typically what I do with mine... >->
    (0)
    Off-Topic Discussion Megathread: https://forum.square-enix.com/ffxiv/threads/434886-Off-Topic-Discussion-Megathread
    Quote Originally Posted by Stormpeaks View Post
    No thanks. Housing is fine as it is

  8. #8
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Arzalis View Post
    Things like the glamour wardrobe don't "follow your character around" all the time, I'd imagine. There's a reason you can only access them in specific areas or outside of dungeons.

    More slots for something like the wardrobe would only be a band-aid fix anyway. As long as there is a limit to something that has effectively unlimited options due to them perpetually developing more armor pieces, yes you'll hit capacity eventually. That's why you design a system that doesn't have a hard item slot limitation.

    Also if your argument is about server capacity, isn't it kinda funny they can always find more capacity for retainers that people are willing to pay for, but something to help alleviate inventory issues just isn't in the cards? It's just an issue of priorities on the dev's part and I think they severely undervalue how big getting a proper glamour system is for the playerbase. Plus they have financial incentives not to fix the issue, which also makes it a lower priority after you factor in the business folks who control the purse strings.

    Like, seriously, imagine convincing someone on the business end "Hey, can we get some more money to spend on servers so we can probably make less money from retainer subscriptions?" The only way they cave is if they feel like it's affecting the game negatively or it starts to affect mogstation purchases (which I think it's close to that point; can't buy armors and items if you don't have room for them.)
    Glam wardrobe is another workaround to always-follow situation. That's why only being available at the inn where it's instanced lessens the server load entirely. YoshiP's Q&A said if they expanded it they would take a hit if too many people in the field would swap more plates, it was kind of a response trying to say we know it's not perfect, but this works. It's kind of like a glamour retainer in a sense, has to pull elsewhere. He did say they would look into more plates but he couldn't guarantee anything.

    Retainers has always been accounted for since they started the game, and they likely have done the math saying if they gave away say a free retainer this is how much money they will lose from premium payments. For over 6 years I've always paid for 4 up to the max of retainers depending on crafting/gathering mood and sales.
    (0)