That's why the Karen comment came out. Nobody ever answers the forums except other players, so you're not going to get a manager.I need to speak to whoever decided that it's OK to have a piece of glamour be forever unobtainable.
It's a cultural difference. In Japan, "limited edition" is a real and genuine thing, and when it's gone, it's gone. That is their reasoning for having certain items locked behind time sensitive events and rewards. There are minions that you can never obtain again, not even on the cash shop. There are mounts that you can never obtain again. There are titles that you can never obtain again. And some of those, like the Feast rewards or the Saint titles, were extremely difficult to obtain to begin with.
For some of the PVP gear, when it is available, you don't even have to be good at PVP, you just have to do the daily grind. I've got my Makai Master title from the Garo event and I'm absolutely awful at PVP, but I did Frontlines roulette every day, and had fun dying while trying not to hurt my team too much in the process.
For the ranked Feast seasons, you've got to not only put in the effort, you have to be pretty good, so their rewards are unique and all the more special.
Yeah, it totally sucks that certain limited edition items aren't available, but you're never going to convince an entire country that their way of collecting things is wrong.
Moving away is not enough. They need to retroactively give everyone a chance at the top 100 rewards from previous seasons.I hope they move away from top 100 gives mount/glam and just make it a title, put the mounts and glam behind achievements in the way garo did. So many players and yet so sooo few can get the items. And the more who try and get it the harder it is and stresses you out. It's not fun at all. Garo event had me play pvp pretty consistently when I was new as I caught it at the tail end.
This is totally illogical. People pay more money for collector/limited edition items. That's why Endwalker Collector's Edition was $200, but the standard edition was $40.That's why the Karen comment came out. Nobody ever answers the forums except other players, so you're not going to get a manager.
It's a cultural difference. In Japan, "limited edition" is a real and genuine thing, and when it's gone, it's gone. That is their reasoning for having certain items locked behind time sensitive events and rewards. There are minions that you can never obtain again, not even on the cash shop. There are mounts that you can never obtain again. There are titles that you can never obtain again. And some of those, like the Feast rewards or the Saint titles, were extremely difficult to obtain to begin with.
For some of the PVP gear, when it is available, you don't even have to be good at PVP, you just have to do the daily grind. I've got my Makai Master title from the Garo event and I'm absolutely awful at PVP, but I did Frontlines roulette every day, and had fun dying while trying not to hurt my team too much in the process.
For the ranked Feast seasons, you've got to not only put in the effort, you have to be pretty good, so their rewards are unique and all the more special.
Yeah, it totally sucks that certain limited edition items aren't available, but you're never going to convince an entire country that their way of collecting things is wrong.
Right now people without the PvP rewards and people with the PvP rewards are both paying $13/month.
Waah waaah
Great caricature of someone who asks for items to be more available. You fumble at the demand portion though.
Also we don't expect common sense out of someone who doesn't know when seasons end or begin.
Isn't this the same user from the infamous 'November isn't fall' and '1 is a prime number' threads? Yeah, don't take the bait folks.
It's all an act. Just look at how they counted datacenters in this thread.
Today must be a slow day for the troll, he's brought almost all of his accounts out to post
Oh I know it's an act, I just wanna give them feedback on their performance. And yeah I was wondering too why they decided to dust off so many old accounts, maybe they had a break-up recently and needed a distraction or came into some extra cash and decided it was best spent trolling here.
Aside from some of the argument style, I do think the whole pvp reward structure is non-ideal.
Promotes some cheating and more importantly I think an entire lack of faith in the rewards themselves. Lets say maybe only 10% cheat, but you can see how, it appears, most people believe these rewards are just for the cheaters and no-lifers, it's not even about how skillful you are the rewards are not even sort of like looking at some ultimate reward set. Which doesn't mean the reward is bad just that if the intention was to make the rewards rare because "oooooh aahhh look how cool that player is!!" (which is I think the intention) that the system is currently doing the opposite given how it is actually playing out (at least on our western servers).
While it already is this way, I do believe that it should be the massive majority of content is on a sliding scale of attainability without permanent shelving (timed cycles are okay I suppose), the rolling mountain design process that generally describes most content in this game, yet occasionally it is nice to have seldom a few pinnacle pieces for those most hardcore of hardcore (the subset of a subset of players, the .5 - 1.5%). That said ultimate (being that small % reference) is even different since you can come back around to get them, they're just always going to be very hard no matter what (which is fine). Yet the PvP ones are one off, I think it's just generally a non-ideal system on top of a non-ideal situation (lost to time). If it was tournaments with a rolling set of rewards (like one year is season 1 + current, and the next is current + season 3, etc), or if they split the primary to tournament and then the secondary rewards in some new sort of token system when you choose to go ranked (seasonal token that resets each season, allows downgrading into wolf marks, purchases current season gear, maybe some mechanic that increases rewards on # of wins and age into content, such a balance goal of not pointless to start early nor late (a bias in formula to those who are playing frequently, even if early, but just not making it seem like "well hit me with a chocobos bum because this is pointless" if you started when the content was cooling down)
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