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  1. #21
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Tahldon View Post
    I'm actually somewhat offended by this. So the people planning ahead and bringing items in the rare instance that something like this happens are the ones without the common sense?

    Well, I wash my hands of this issue.
    I think they were saying that taking them is common sense, the people that are saying "Umm don't die?" are the ones without common sense.
    (0)

  2. #22
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    I'm all for the auto re-raise its already in game so to speak. The battles for Jobs when completed with dead people in group the dead are revived and move on with their seemingly happy lives.

    Add this to primal battles upon completion or make it so once one person cracks the box everyone gets their loot. (adjustments needed for people who may DC at end of battle)
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  3. #23
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    There are Grand Company tonics that can raise people, however they cost and you can only have one at a time. Having each person in the party with one could help avoid these situations.
    (0)

  4. #24
    Player
    Bustercucumbers's Avatar
    Join Date
    Mar 2012
    Posts
    85
    Character
    Bustercucumbers Pamama
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Every time I kill Ifrit, it says we have 15 minutes until we get kicked out.... Guess I'm lucky.
    (0)

  5. #25
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Keith_Dragoon View Post
    There is a difference between in combat and active/passive. In combat = atleast one mob nearby has green or higher emnity agaisnt you. active and passive is just a toggle for auto attack and you are still out of combat with your weapon drawn as long as you take no action against anything or on someone who is fighting anything in your group.
    There's the problem I was trying to point out, if others in party are fighting as long as 1 person doesn't aggro mob they can sit and raise all day w/ no recast, so we end up w/ 7 active members and 1 raise spammer as a new form of stacking.

    Edit: this whole line is all bass ackwards :If/when they fix it so that if any pt member w/in a given range flags you as in combat regardless of your aggro level or active/passive status this would lead to easy exploiting.; I meant until they fix it.

    Since dead players drop off the hate list as long as the raiser doesn't actually do anything other than raise they'll never get on the hate list.
    (0)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
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  6. #26
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by viion View Post
    The issue is if no one has raise, you cant switch, the cooldown is 5 minutes.
    no i mean the game itself give you a raise if everyone is dead but the boss is dead also should justgive you a raise if anyone is dead.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  7. #27
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    I guess this is where I'll mention how WoW does it for comparison's sake. If you wipe during a boss fight and you rez at a graveyard, you can run back into the instance so long as other members, alive or dead, are still inside (provided everyone is out of combat and no enemy is engaged). In the case your last party member died a microsecond after the boss' HP hits 0, you can still go back in and loot, again provided you have someone inside the instance.

    I still remember that thread made by that guy whose group's last member (BLM) died at the same time Ifrit died. Under other rulesets, someone could have stayed behind, one could have raised/HPd and come back to the instance to raise people and start looting.

    I'll admit that I'm far from the appropriate level to do these fights, so I don't know how you guys actually zone into areas for Ifrit and such. Just wanted to present an alternative outlook on instances.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #28
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Going to stop reading my own thread (once again) because people have started what I consider the "trolling". Seems that the XI official forum crowd rub off into this forum as well..

    In summary - Regardless what classes are alive or KO at the end of the fight - if a primal or instanced boss is dead, and one or more players are still standing, all members who participated in the event should still be able to claim their reward. Everyone participated and I am sure played their part in the entire fight until the end otherwise you just won't defeat the boss. Under this circumstance, the current system does not allow for this slight mess-up. Believe me I will always be carrying a GC item with me from now on, although I can't say the same for everyone else in this game, so I believe that either the time should be increased to 10 minutes (to allow for raise cooldown) or all players in the instance should be given a raise (as is already in place for final AF quests).
    (0)

  9. #29
    Player
    Jacien's Avatar
    Join Date
    Mar 2011
    Location
    Lore Library
    Posts
    949
    Character
    Jacien Visenad
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Arcell View Post
    There are Grand Company tonics that can raise people, however they cost and you can only have one at a time. Having each person in the party with one could help avoid these situations.
    I mention this every time a similar situation happens.

    And I have never bought one lol.
    (0)

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