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  1. #1
    Player

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    Mar 2011
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    140

    Autocompletion of Synths NO RISK!?!?

    Not sure if they meant for this to be able to happen but this would present an opening for craft bots to reemerge.

    Piece by Piece (+30 Progress) 45 Armorer

    By the Book (+30 Progress) 45 Goldsmith

    Grand Design (+20 Progress) 30 Weaver

    Tricks of the Trade (+20 Progress) 30 Alchemist

    Unerring Hand (+20 Progress) 30 Woodworking

    So what I am seeing is 2 crafts to 45 and 2 to 30 and you can auto-complete your way through all the rest of the crafts (including the remainder of those classes) without EVER failing or even losing a point of durability when/if you get the other crafts to a point where they can seat 4 actions...difficulty would be non-existent.
    (0)
    Last edited by Mortikhan; 04-28-2012 at 06:56 PM.

  2. #2
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I don't see this as an issue you need to level multiple class to even beable to do this.

    Fact is you can't stop people who bot and you shouldn't punish those who don't bot, SE seem pretty care free about bots and RMT anyway so your thread will be falling on deaf ears.

    It's worth mentioning that this would give no bonus XP and would only be useful for mass production of base materials and in that case hasty hand is probably a better choice anyway.
    (5)

  3. #3
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Because we are moving away from completing a synth toward HQ a synth. Also the description of Hasty Hand does make you believe that if your level is equal or higher than recipe level its 100% guarantee now.
    (2)

  4. #4
    Player
    Green_and_a_Half's Avatar
    Join Date
    Mar 2012
    Posts
    253
    Character
    Ren Da'beast
    World
    Hyperion
    Main Class
    Arcanist Lv 3
    that, and completing a synth with 0 quality is 0% increase in exp so you would be getting 200-1000 exp instead of 500-3000 exp per synth
    (5)

  5. #5
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    Mar 2011
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    140
    Quote Originally Posted by Jinko View Post
    I don't see this as an issue you need to level multiple class to even beable to do this.

    Fact is you can't stop people who bot and you shouldn't punish those who don't bot, SE seem pretty care free about bots and RMT anyway so your thread will be falling on deaf ears.

    It's worth mentioning that this would give no bonus XP and would only be useful for mass production of base materials and in that case hasty hand is probably a better choice anyway.
    100% completion rate of items 10 levels higher than you is not an issue? Because that would not net you any XP at all? Seems to me it is more a means of dumbing down a system that was already fairly easy but only required time. Hasty Handing even or lower level synths is not my real concern here. It would take 6x longer and 6x materials to accomplish it. That makes it a poor way to level especially given the half XP gains. If people are not going to take the time to level then just make them 50 or eliminate the leveling system for it all together.

    Quote Originally Posted by MariyaShidou View Post
    Because we are moving away from completing a synth toward HQ a synth. Also the description of Hasty Hand does make you believe that if your level is equal or higher than recipe level its 100% guarantee now.
    HQing is still possible with all +1 mats...just no chance of failure with these skills. Again, Hasty Hand is half XP regardless of synth level so using it to level just means a hell of a lot more gathering. 100% success on an even level synth would net 125 XP (250 XP) even if they removed the half XP). This is a far cry from the 750-800 XP gains of synths 10 levels higher than you.

    Overall I see this as a method of encouraging people to do something they had no interest in in the first place. That is just going to lead to some leveling it for no purpose but most will still ignore it. The economy gurus are going to go ape shit over this once the prices drop out from under anything crafted. We just need gathering dumbed down to pushing 3 buttons and you are 50 and then easy mode will be complete. Soon the question will not be "Do you have X Craft to 50?" it will be "How come you don't have X craft to 50 yet?".
    (0)

  6. #6
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    To me, if someone has taken the time to level up those crafts, they should have those choices to reduce failing a synth.

    And if the vision for XP for war/magic classes was to keep the XP the same, then by design, the crafting side o' things should share a similar scale/speed.
    (6)

  7. #7
    Player

    Join Date
    Mar 2011
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    140
    Quote Originally Posted by Green_and_a_Half View Post
    that, and completing a synth with 0 quality is 0% increase in exp so you would be getting 200-1000 exp instead of 500-3000 exp per synth
    3-5 times more crafting done in the same amount of time. XP gains would be the same or better just more mats required. The difference is no chance of failure. Boosting quality comes with inherent risks of popping elements that would greatly reduce the amount of XP gained. No chance of that with auto-completing. Crafting over your level also carries with it built in difficulty so you getting 3k all the time would not be possible. Auto-completing does not carry that same burden XP would be the same all the time with no chance or deviating. The only thinking that needs to be done is how easy/hard is it to get the recipe ingredients.
    (0)

  8. #8
    Player

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    Mar 2011
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    140
    Quote Originally Posted by Fiosha_Maureiba View Post
    To me, if someone has taken the time to level up those crafts, they should have those choices to reduce failing a synth.

    And if the vision for XP for war/magic classes was to keep the XP the same, then by design, the crafting side o' things should share a similar scale/speed.
    It is not the reduction of risk...it is the elimination of risk. Leveling my Conjurer to 50 did not auto kill everything for my Gladiator when I leveled it. It made it easier with Cure, Protect and Stoneskin sure but it did not level itself.
    (0)

  9. #9
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    People can use craft bots regardless. But yeah i did mention this technique in the other thread.
    (0)

  10. #10
    Player
    Sav's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    492
    Character
    Sav Alithos
    World
    Diabolos
    Main Class
    Gladiator Lv 70
    I haven't crafted since the patch hit, but did they change how Grand Design works? I know that, before, it could fail to activate.
    (0)

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