




I guess slinging insults around is how you operate when people have differing opinions now?Good for you. Unfortunately, mindless mob grinding for 5+ hours just so you can unlock access to the NMs is not my idea of fun. It's closer, in fact, to torture. And given your sarcasm, I feel no misgivings about flipping it around and saying: guess what? It doesn't say much about you that you find something so hollow so entertaining.
You probably had to have been there to know what some people liked it.



I'd have to agree due to the fact that you can't multi task while you're in any part of Eureka. It's either work on elvl/relic or do everything else in game. The later zones get a bit 'better', but I'm glad they did what they did to Bozja. I personally never want to see that we can LEVEL DOWN from dying like the archaic MMOs of days past.
Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots
Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV
In a lot of ways bojza was actually a step down from Eureka. Sure it was definitely more concise, but it also cut out a lot of what actually made Eureka enjoyable. There is no real sense of progression with the leveling system in bojza, zones are tiny, and the fate scaling is laughable. Eureka also had objectively better world bosses and NM's; also said bosses didn't have a player limit so the whole scale of the fights were much more grand.
I think most of the issues you are running into are due to Eureka not being current content anymore, so the areas are less populated. Fate/NM trains definitely made the leveling experience in Eureka much more bearable and less tedious, but most of my fun came from killing higher leveled monsters with a full or mostly full party.
~~Good luck.



As soon as I saw the thread title, I said to myself "oh they just got to Pagos" lol
It's a chore to level through that map, but once you are able to farm light and go anywhere to prep with groups for NMs, it's a much better experience.
Cassie salt continues to this day too.


That's how developement works tho. Developers try out different things, look at how players recieve it and build on these systems or scrap them.
Players actually liked Eureka, ofc there are many who hate it who cried all over the forums and some complains from the "whole" playerbase. That's why you don't level down anymore in Bozja. That's why you don't have to grind light for years. That's why mobs aren't that tightly packed anymore and you don't getting shredded by them damn dragons. Heck you even get teleported now into the notorious monster fights instead of trying to catch the early pulled boss in eureka just to arrive at the monster at being like 10% and getting a bronze reward for it cause you couldn't deal any damage.
I think Eureka -> Bozja shows actually promise since the developers listened to what players wanted and tried to improve on what they liked and scrapped part of the relics that players didn't liked. People liked Baldesions Arsenal, thus we have 2 raids now and a trial tied to bozja. People liked the silly lost actions, thus we have now even more of them.
Sure you can blame developers forever for past systems, but you should rather look at how they improved on them. The idea behind Eureka wasn't bad at all. And bozja proved that it can work in a smooth way.
I'm low level in both Eureka and Bozja (single-digits low) because I just can't enjoy or connect with either. Between having another level to grind, bigger maps with no/slower mounts, and areas being blocked via story progression, it feels like a slog versus a grind you can unwind with.
I'll have random moments when I'll go into Bozja and try to FATE grind but it just gets too tedious for me that I can only last 15-30 minutes. :/
One of the few things I will praise both for it that when they were first launched, people were social in them. It was fun having silly conversations while being in the NM/FATE train. I think that help make both areas much more tolerable. But now, the chat is only for res requests and asking when the raid is going to pop. :B
I will added that I do think what I've seen of Bozja is an improvement on what I've seen of Eureka though.
Last edited by Mimilu; 08-19-2021 at 08:35 AM.



I look at Bozja as a 10x improvement over Eureka. I do agree the first months of Bozja were hype, and made the relic steps go fast because everything was getting popped. Now it's becoming more sprase and an instance has to work a bit more.That's how developement works tho. Developers try out different things, look at how players recieve it and build on these systems or scrap them.
Players actually liked Eureka, ofc there are many who hate it who cried all over the forums and some complains from the "whole" playerbase. That's why you don't level down anymore in Bozja. That's why you don't have to grind light for years. That's why mobs aren't that tightly packed anymore and you don't getting shredded by them damn dragons. Heck you even get teleported now into the notorious monster fights instead of trying to catch the early pulled boss in eureka just to arrive at the monster at being like 10% and getting a bronze reward for it cause you couldn't deal any damage.
I think Eureka -> Bozja shows actually promise since the developers listened to what players wanted and tried to improve on what they liked and scrapped part of the relics that players didn't liked. People liked Baldesions Arsenal, thus we have 2 raids now and a trial tied to bozja. People liked the silly lost actions, thus we have now even more of them.
Sure you can blame developers forever for past systems, but you should rather look at how they improved on them. The idea behind Eureka wasn't bad at all. And bozja proved that it can work in a smooth way.
Plus they handled the BA premades causing grief with randoms "taking" portals with making DR Savage a queue only system, and made the two story raid dungeons more simpler for anyone to get into. I'm a fan of this model.
I really can't think anything negative of Bozja, they even provided the mount speed upgrade here too.


Eureka was meant to be a discovery back then for the playes who played it. Exploring it together with friends was basically a big part of it.I'm low level in both Eureka and Bozja (single-digits low) because I just can't enjoy or connect with either. Between having another level to grind, bigger maps with no/slower mounts, and areas being blocked via story progression, it feels like a slog versus a grind you can unwind with.
I'll have random moments when I'll go into Bozja and try to FATE grind but it just gets too tedious for me that I can only last 15-30 minutes. :/
One of the few things I will praise both for it that when they were first launched, people were social in them. It was fun having silly conversations while being in the NM/FATE train. I think that help make both areas much more tolerable. But now, the chat is only for res requests and asking when the raid is going to pop. :B
I remember like hundred of players on the behemoth mount standing around the notorious monster behemoth to summon him. I remember how cassie was basically a myth and how hyped people were to get the earrings form "her". I remember how players tried to figure out together what they need to kill to spawn monsters or which mobs drop stuff. Since also the weather played a big role in it. I remember how players just waited with pulls and for people to arrive, on the little ladies day where we got the glowsticks players in Eureka were waiting with the glowsticks out all waving at the bosses.
So yeah. Eureka wasn't perfect. But back in the days together with all your friends and random people trying to discover this strange new land without any hints or patchnotes or guides was a blast. Nowdays this old spark is gone as you try to catch up on it and not that many players are playing it anymore. Which is just natural since old content is old content and the playerbase moved on. But if you catch up you can be sure that you get that kind of good time in the next version of Eureka/bozja/diadem.
Last edited by Ranaku; 08-19-2021 at 08:39 AM.

I have just complete both bozja and eureka, while Bozja is for sure an improvement from eureka with more content and stuff happening, eureka is more challanging in its own way, its been a while since i have this feeling of being scared and chased around by actual deadly mobs that will kill you in one or two hits just like the good old MMORPG times, also the way they utilize the large eureka map with treasure hunting is genius design, its a shame that bozja didnt have that
Have a Good Day and Play hard with Fun




It's like this because it was designed to let you experience how old MMOs like FF11 worked where it's very grindy, you kill mobs to level instead of doing quests and mobs are actually threatening.
Most people just did the weekly challenge log or NM trains instead. NMs are a lot like fates, but you spawn them by killing lots of the same mob. They sometimes have a lot of mechanics and they scale to the amount of people in the instance.
It used to take a lot longer to kill everything, but now you get the echo that makes it easier. You can find an Elemental and if you stand near one you get a buff that makes it easier to survive and increases experience. You can use level 80 food and buy a body item just outside of eureka if you exchange for an item from the market board and it increases your elemental stat.
When you get through the quest you should complete your magia board so you can assign points in an element. You can rotate it to be the same element as your enemy so you take less damage, or the opposite element so it's easy to kill but you take more damage.
It's casual content and didn't take very long, at least when it was current because of the amount of players, but there are a lot of advantages for helping you solo now.
If you can find them on the market board it makes it a lot simpler and you don't require all of them.
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