Alright, so , full disclosure, I am SO not a healer main or an endgame player in any MMO, but part of my distance from the healing game is because of the damage done to my definition of fun in specifically WoW (Where I have over a decade of experience as a more casual player) by those overthinking the endgame and those effects trickling down through feedback-motivated game design.
WoW used to have "shield healers" coexisting with "regen healers." The discipline priest of old involved shielding people pre-emptively from damage, with interim time largely spent throwing damage at the enemy that would translate into lower end raid wide "smart healing" that would go where it was needed. Various designs of the class would lean into one aspect of that equation or the other, until you get to where the spec is today: a class whose shields are flimsy and intended just to be an applicator of the temporary buff that would serve as a designated funnel for that "damage into healing" that used to be "smart" but now only goes where directed. The result is a high skill floor class that new players pick up to enjoy the concept and end up failing at often, wiping groups because they chose the "hard to play healer" that's apparently a god in the hands of "skilled players."
Anyway, that's not what I posted to focus on, my point in that paragraph about discipline is to say that "the shield healer had to die" for one big reason: Regen "restore hitpoint healers" in later game content felt encroached upon and got bored because "everyone in the raid is shielded so why do you need me?"
The path to ruin here is "bored healers," and the design intent to appease them.
I post this as a cautionary tale: FFXIV is seemingly about to codify the idea of "shield healers" and "regen healers." They are going to be in the same raids. If you don't want your classes twisted beyond recognition, if you like the flavor of your healing jobs as they will be defined in this new paradigm, give all the feedback you want, but beware the following lines of gripe:
-As a healer: "I'm bored, make my life more exciting!"
-As a regen healer: "The shield healers are taking my job away!"
Understand something, please, better than WoW's community ever could: It is everyone's job to make everyone else's job easier, and no more is that true than when it comes to your healer. A bored healer is a tank's greatest compliment, and I say this as a "career tank" who guns for that badge of honor of "I'm bored" from PUG healers.
If you want excitement, in my opinion, play a DPS. If you want to heal, literally everyone's better performance should lower your stress level. Healers looking to break that paradigm are bad for the game, because that's how you get modern discipline priests.
But most importantly to this thread's main thrust: For the love of all that is decent, if you like most of the healing paradigm we end up with, please, please, don't go down the "shield healers make me obsolete" rabbit hole. That is the path to stressed out healers, longer queues and overall healing shortages.
Let the healers "have the game." We need them. Let their life be easy. That goes for non-healers and healers alike. Think, before you give feedback, where it is to lead, because I can tell you where some of this feedback leads: To a place where healers and non healers are miserable, but the thrill seekers that should be playing DPS are happy!
Just my two cents. I for one live with trusts from the moment I hit 71 on a job, so this won't affect me much except for one time for each trial or maybe one time per raid, but just as a PSA, as someone who's looking forward to trying sage, please don't break this.
That's all I got. Thank you for reading!