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  1. #1
    Player
    Meow_Zedong's Avatar
    Join Date
    Mar 2011
    Posts
    304
    Character
    Meow Zedong
    World
    Balmung
    Main Class
    Marauder Lv 50

    Best gear for each class?

    What's the best gear/weapon/accessory for each class? (Excluding AF stuff). Any help would be appreciated.
    (0)

  2. #2
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Wait... you're excluding AF, but not excluding endgame items? I mean, if you're gonna exclude anything, exclude the stuff that takes months to get, not the stuff you can grab a party for and get by the end of the day.

    That said, for white mage, best items are:
    Weapon: Chiran Ziran's Tempest
    Gloves: Darklight Gloves
    Earring: Blessed Earring
    Choker: Black Pearl Choker
    Wrist: Black Pearl Wristbands
    Ring1: Blessed Ring
    Ring2: Turquoise Ring (Or Amber ring)

    For the rest of your slots, your AF's pretty much as good as it gets, except for maybe the pants (I happen to like faster insta-raises, some folks prefer better stats). There's really not a lot of gear out there that directly helps healing or enhancing magic, so your best bet is probably to find whatever gives the best MND and/or VIT, and slap some materia in there for more if need be.
    (3)

  3. #3
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    Quote Originally Posted by Urthdigger View Post
    Wait... you're excluding AF, but not excluding endgame items? I mean, if you're gonna exclude anything, exclude the stuff that takes months to get, not the stuff you can grab a party for and get by the end of the day.

    That said, for white mage, best items are:
    Weapon: Chiran Ziran's Tempest
    Gloves: Darklight Gloves
    Earring: Blessed Earring
    Choker: Black Pearl Choker
    Wrist: Black Pearl Wristbands
    Ring1: Blessed Ring
    Ring2: Turquoise Ring (Or Amber ring)

    For the rest of your slots, your AF's pretty much as good as it gets, except for maybe the pants (I happen to like faster insta-raises, some folks prefer better stats). There's really not a lot of gear out there that directly helps healing or enhancing magic, so your best bet is probably to find whatever gives the best MND and/or VIT, and slap some materia in there for more if need be.
    ^^totaly agree
    Other choices:

    Body: Woolen Cowl (no head equipment slots with this) (+materia mind or Vitality)
    Body Alt: Imperial Operative Dalmatica (Imperial Stronghold Gold Chest)
    Waist: Vanya Sash (+materia Touch of serenity or manathirst)
    Legs: Darklight Breeches
    Legs Alt: Felt Gaskins (+materia Vestryman's or manthirst)
    (1)
    Last edited by prymortal; 06-17-2012 at 01:38 AM.

  4. #4
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    It isn't as simple as that, there is no one answer. First you have to consider how you are playing the job and against what are you fighting. Different gear sets are better suited for different tasks. A prime example would be botany where you might have one gear set with an emphasis on gathering and another focused on perception for gathering hq materials.
    It's a similar story for DoW/DoM. First obviously we would want to cap out the two main stats for the job but after that it becomes situational. You will need differing amounts of accuracy against different mobs and will want to swap some out for another stat such as ATT in some situations. You may be fighting something with a particular elemental weakness as BLM and so have an accessory set based around that element.
    Since the amount of materia we can stack on gear means that the stats of the gear can vary so much it has such a large affect on the overall gear set that giving a definitive gear set is impossible. For example someone with 36 STR melded to hands would need very different focus on other slots to someone with ATT melded to them or to someone with a lower amount melded to them.
    (2)

  5. #5
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by prymortal View Post
    Waist: Vanya Sash
    debatable. unless you're having enormous aggro issues and need a double/triple meld -enmity belt, militia belt is likely the superior choice (until regen is capped)
    (0)

  6. #6
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    Quote Originally Posted by fusional View Post
    debatable. unless you're having enormous aggro issues and need a double/triple meld -enmity belt, militia belt is likely the superior choice (until regen is capped)
    ??
    Vanya Sash: MP : +20, Healing Magic Potency : +3 (4)
    Militia Belt: HP : +50, Vit : +3, Enhancement Magic Potency : +4

    Materia options are limited so Touch of serenity or manathirst are best. as whm your mostly healing cura/curaga & regen is limited to 40 seconds therefore Vanya is the better choice, unless your soloing with whm which is pretty stupid yet fun!.
    (0)

  7. #7
    Player

    Join Date
    Feb 2012
    Posts
    147
    Quote Originally Posted by prymortal View Post
    ??
    Vanya Sash: MP : +20, Healing Magic Potency : +3 (4)
    Militia Belt: HP : +50, Vit : +3, Enhancement Magic Potency : +4

    Materia options are limited so Touch of serenity or manathirst are best. as whm your mostly healing cura/curaga & regen is limited to 40 seconds therefore Vanya is the better choice, unless your soloing with whm which is pretty stupid yet fun!.
    I can tell you don't play WHM because you mention Vanya hat/feet and those are class only
    Militia Belt > Vanya Sash because picking up EMP is harder then getting HMP
    Personally I just run with a Scarlet Sash because I have yet to see a Militia Belt drop, even that is better then the Vanya unmelded imo
    I solo on WHM all the time also, it's almost too easy

  8. #8
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    Quote Originally Posted by Otaku View Post
    I can tell you don't play WHM because you mention Vanya hat/feet and those are class only
    Militia Belt > Vanya Sash because picking up EMP is harder then getting HMP
    Personally I just run with a Scarlet Sash because I have yet to see a Militia Belt drop, even that is better then the Vanya unmelded imo
    I solo on WHM all the time also, it's almost too easy
    Right you are main is thm hence why i know them, sorry was listed as magic classes on site when i took reference, when you click on it says conj/thm will edit those out. but as you keep saying militia belt is better is suggests your not good & need the extra HP & vit because of death probliems, where as MP & healing is more of a priority in 2man+ teams, obviously if your tank sucks then sure militia up.

    Each to there own i guess.
    (1)
    Last edited by prymortal; 06-17-2012 at 02:05 AM.

  9. #9
    Player

    Join Date
    Feb 2012
    Posts
    147
    Quote Originally Posted by prymortal View Post
    Right you are main is thm hence why i know them, sorry was listed as magic classes on site when i took reference, when you click on it says conj/thm will edit those out. but as you keep saying militia belt is better is suggests your not good & need the extra HP & vit because of death probliems, where as MP & healing is more of a priority in 2man+ teams, obviously if your tank sucks then sure militia up.

    Each to there own i guess.
    I WHM main for an EGLS so please listen
    Sorry but again you don't understand what the WHM's are saying and calling me "not good" is a joke
    VIT effects Enhancing Magic
    Enhancing Magic effects Protect dmg reduction, Stoneskin dmg protection and Regens HP per tic
    If you are a WHM and your build isn't MND/VIT then you're doing it wrong (unless you are a CNJ DPS MND/INT build but lol)

  10. #10
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Otaku View Post
    I WHM main for an EGLS so please listen
    Sorry but again you don't understand what the WHM's are saying and calling me "not good" is a joke
    VIT effects Enhancing Magic
    Enhancing Magic effects Protect dmg reduction, Stoneskin dmg protection and Regens HP per tic
    If you are a WHM and your build isn't MND/VIT then you're doing it wrong (unless you are a CNJ DPS MND/INT build but lol)
    All main WHM in my LS use VIT build primary. The damage reduction enhancement from protect and stoneskin on top of the HP per tick from regen allows them to cure less making their MP pool go further, they also have no need to cure as heavy with 200hp a tick coming from their regens.

    If your WHM are still stuck trying to pump HMP as much as possible then they are living in the past.

    ::edit:: this is aimed at that other guy, im agreeing with otaku
    (1)

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