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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964

    Hamlet Defence: Information thread.

    Just thought it would be a good idea to post information for the DoH/DoL. To help them when attempting this fight with their group. Also possibly some party setups that have won and what those groups did to win.

    I'll post what I know and hopefully others will post what they know so we can have the full list. Just a quick gathering of what I've seen so far I'd love to know the rest of the combinations but I'm fighting server congestion and need sleep. I'll update the OP with the information in the thread tomorrow.

    DoL Combos.

    • 3 Red: Attack down
    • 3 Green: Sleep
    • 3 Blue: Enemy HP down
    • 1 of each: Emnity reset
    DoH Combos.
      • CRP/BSM/ARM
      Musked Pavis = Reduces Enmity of nearby Militia Soldiers
      Spiked Pavis = Increases Attack Power of nearby Militia Archerss
      Blessed Pavis = Grants Regen to all nearby Militia Laborers
      Fortified Pavis = Increases Defense and Evasion of all nearby Militia Members

      • GSM/LTW/WVR
      Musked Decoy = Reduces Enmity of all nearby Militia Members
      Spiked Decoy = Increases Attack Power of nearby Militia Archers
      Blessed Decoy = Grants Regen to all nearby Militia Laborers
      Reinforced Decoy = Increases Defense and Evasion of all nearby Militia Members

      • ALC/CUL
      Musked Rations = Reduces Enmity of all Militia Members that consume one
      Spiked Rations = Increases Attack Power of all Militia Members that consume one
      Blessed Rations = Grants Regen to all Militia Members that consume one
      Fortified Rations = Increases Defense and Evasion of all Militia Members that consume one
    Party setups and tips.


    Warrior Heavy parties tend to preform well, due to AOE attacks and large HP pools. Be sure to grab any monsters that are chasing your DoL/DoH members as they can and will get agro.

    Rewards for completion.

    Armor - Head

    Militia Armet
    Required Level: 50 - GLA/MRD/PLD/WAR
    Defense: 94
    HP+60 VIT+7 MND+7 Enmity+10

    Militia Hat
    Required Level: 50 - CNJ/THM/WHM/BLM
    Defense:60
    Magic Accuracy+6 INT+20 Magic Critical Hit Rate+15

    Militia Marbut
    Required Level: 50 - PLD/LNC/ARC/MIN/BTN/FSH/MNK/DRG/BRD
    Defense: 77
    HP+50 Accuracy+2 Evasion+2 Critical Hit Rate+10
    HP 75% or lower: Critical Attack Power+30

    Digger's Hamlet Helmet
    Required Level: 50 - MIN
    Defense: 71
    HQ Discovery Rate+10 Perception+30

    Cutter's Hamlet Hat
    Required Level: 50 - BTN
    Defense: 60
    HQ Discovery Rate+10 Perception+30

    Puller's Hamlet Hat
    Required Level: 50 - FSH
    Defense: 65
    HQ Discovery Rate+10 Perception+30

    Armor - Legs

    Militia Tights
    Required Level: 50 - GLA/MRD/PLD/WAR
    Defense: 138
    HP+100 MP+50 VIT+15 MND+15 Accuracy+5
    Spell Interrupt Resistance+50

    Militia Trousers
    Required Level: 50 - CNJ/THM/WHM/BLM
    Defense: 86
    Magic Accuracy+4 INT+14 Magic Critical Hit Rate+40
    HP+25 Refresh+1

    Militia Subligar
    Required Level: 50 - PGL/LNC/ARC/MIN/BTN/FSH/MNK/DRG/BRD
    Defense: 104
    HP+20 Attack Power+10 PIE+20 Evasion+14
    Critical Hit Rate+10
    HP 75% or lower: Critical Attack Power+60

    Armor - Waist

    Militia Belt
    Required Level: 50 - CNJ/THM/WHM/BLM
    Defense: 21
    HP+50 VIT+3 Enhancement Magic Potency+4

    Accessories

    Militia Bracelets (wrists)
    Required Level: 50 - Disciples of the Land
    HQ Discovery Rate+10

    Militia Wristlets (wrists)
    Required Level: 50 - Disciples of the Hand
    Double Down Odds+10

    Militia Earrings (ears)
    Required Level: 50 - All Classes
    Defense: 1
    Enmity-20 Accuracy+2

    Militia Choker (neck)
    Required Level: 50 - All Classes
    Defense: 12
    Enmity+30 Accuracy+5

    Secondary Gathering Tools

    Militia Sledgehammer
    Required Level: 50 - MIN
    Gathering:66 Output:71 Perception:80
    MND+7

    Militia Scythe
    Required Level: 50 - BTN
    Gathering:66 Output:71 Perception:80
    INT+7

    Militia Gig
    Required Level: 50 - FSH
    Gathering:66 Output:71 Perception:80
    PIE+7

    Secondary Crafting Tools

    Militia Claw Hammer
    Required Level: 50 - CRP
    Craftsmanship:70 Magic Craftsmanship:75 Control:75
    DEX+7

    Militia File
    Required Level: 50 - BSM
    Craftsmanship:70 Magic Craftsmanship:75 Control:75
    MND+7

    Militia Pliers
    Required Level: 50 - ARM
    Craftsmanship:70 Magic Craftsmanship:75 Control:75
    STR+7

    Militia Grinding Wheel
    Required Level: 50 - GSM
    Craftsmanship:70 Magic Craftsmanship:75 Control:75
    INT+7

    Militia Awl
    Required Level: 50 - LTW
    Craftsmanship:70 Magic Craftsmanship:75 Control:75
    INT+7

    Militia Spinning Wheel
    Required Level: 50 - WVR
    Craftsmanship:70 Magic Craftsmanship:75 Control:75
    MND+7

    Militia Mortar
    Required Level: 50 - ALC
    Craftsmanship:70 Magic Craftsmanship:75 Control:75
    PIE+7

    Militia Culinary Knife
    Required Level: 50 - CUL
    Craftsmanship:70 Magic Craftsmanship:75 Control:75
    PIE+7


    The more points the more item rewards you can get at once not always a guarantee though. (Unknown if higher scores tend to get better drops or just increased chances at drops.)
    1-9999 points = 1 drop
    10k+ = 2 drops

    *Thanks BG for list of DoH items and effects, and rewards list*

    Duration

    It appears that the hamlet battles rotate between supply and battle phase meaning that there will always be one hamlet undergoing defense phase.

    Yay!

    (17)
    Last edited by Jynx; 05-10-2012 at 03:22 PM.

  2. #2
    Player
    Magnesium02's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    1,936
    Character
    Rogue Muse
    World
    Tonberry
    Main Class
    Paladin Lv 96
    from the NPC

    Three pots of sanguine humours will lower enemy attack power. (Red)
    Three pots of phlegmatic humours will lower enemy HP. (Blue)
    Three pots of melacholic humours will induce sleep. (Green)


    Militia Quartermaster Dhebi Polaali: Pots of humours can be found in the alchemical supply caches located around the hamlet. Be sure to exercise the utmost caution when handling said items, for they are extremely fragile!
    (1)

  3. #3
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Some information on rewards: There's a 50 point "balanced party bonus" which seems to be from having at least one DoW, DoM, DoL, and DoH. Each time you do a debuff using DoL, you get 10 points, doing each debuff at least once gives 150. Same thing goes for the buffs from DoH. Quite obviously, you get plenty of points from keeping the front line intact: Every NPC alive, every line unbreached, every supply crate still there, plus a bonus for not losing anyone at all. You get 3000 for "Provisioner Present", which seems to be from having someone who's in the top 20 in your party. You also get 1500 for killing the stray fauna (a lemur running around) and another 1500 for defeating the beast of burden (Wolf in the last wave).

    As far as strategy goes, I've found it helps to have the DoH focus on buffing the defense of your NPCs, DoL focus on lowering monster attack and HP, and have your healer take the time to buff and cure the NPCs. Your regen DOES stack with theirs (They don't receive it as an individual status), plus your protect stacks with their defense buff. NPCs are quite capable of tanking when buffed, but it can be a good idea to have some capable WARs to try and take the mobs down quick, and if you're lucky tank a few.
    (4)

  4. #4
    Player
    Anima's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    519
    Character
    Blazel Nox
    World
    Masamune
    Main Class
    Lancer Lv 60
    My Party has won pretty swiftly with this setup, no Casualties and it went smooth.
    We really owe it to the DoL!
    (I wanna see all the different setups people use!)

    Lv.2 Hamlet Defense
    PT Setup was [4 WAR 1 WHM 2 DoL]
    Debuffs used: ATK Down (Survival) & Poison (Quick Kill)


    -Take enemies off the DoH/L If they get hate.
    -Buff the Militia Defend Lines, and Cure them whenever needed.
    -Get as much enemies grouped. AoE is your friend.
    -Take enemies off Militia Defenders If they're getting too much hit.
    -Just the wave before the NM spawns, try to kill/reduce the HP of the mobs quick.
    -Once the NM pops, Kill him as quick as you can, before more monsters spawn.
    -Have One or Two of your WAR take enemies off Supplement NPCs/DoH/L If they wander
    around.

    This is how my Party did it~

    P.S
    One thing I'm curious of is the L50 Lemur that pops at the start of the Battle and
    L50 Scout Wolf that spawns before NM appears. Anyone know what happens If we kill them?

    ---------
    BG Also has Informations on Hamlet Defense, although I haven't read much.
    http://www.bluegartr.com/threads/110...t-Defense-Info
    (2)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Updated with some information thanks guys.
    (0)

  6. #6
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    How are we supposed to know which phase is going on? I don't feel like trecking all the way to the middle of nowhere (Hyrstmill) just to find out.
    (0)

  7. #7
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    What do you actually win from this thing?
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Updated OP with a list of the millitia gear (possible rewards) also you can receive the ever present lump of coal...Dark matter and some fireworks.
    (0)

  9. #9
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Someone in our party was in the Top 20 and on the first run we won they got a Militia Wristlet. I'm wondering if you HAVE to be in the Top 20 to get a Militia piece or if you just have a higher chance. I did notice there was a 2k or so point boost from having a Provisioneer present (assuming this to be someone in the top 20).

    Edit:

    Quote Originally Posted by Frein View Post
    How are we supposed to know which phase is going on? I don't feel like trecking all the way to the middle of nowhere (Hyrstmill) just to find out.
    It would be really helpful if someone set up a timer widget or something for this. Something that shows which phases we're currently in.
    (0)
    Last edited by Arcell; 04-29-2012 at 01:54 AM.

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Got something new for you


    1-9999 points = 1 drop
    10k+ = 2 drops


    im counting of course the dark matter drops since thats obviously where the items will fall in if they come. ive seen this pattern a few times now

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