Just thought it would be a good idea to post information for the DoH/DoL. To help them when attempting this fight with their group. Also possibly some party setups that have won and what those groups did to win.
I'll post what I know and hopefully others will post what they know so we can have the full list. Just a quick gathering of what I've seen so far I'd love to know the rest of the combinations but I'm fighting server congestion and need sleep. I'll update the OP with the information in the thread tomorrow.
DoL Combos.
- 3 Red: Attack down
- 3 Green: Sleep
- 3 Blue: Enemy HP down
- 1 of each: Emnity reset
DoH Combos.
- Musked Pavis = Reduces Enmity of nearby Militia Soldiers
Spiked Pavis = Increases Attack Power of nearby Militia Archerss
Blessed Pavis = Grants Regen to all nearby Militia Laborers
Fortified Pavis = Increases Defense and Evasion of all nearby Militia Members
Musked Decoy = Reduces Enmity of all nearby Militia Members
Spiked Decoy = Increases Attack Power of nearby Militia Archers
Blessed Decoy = Grants Regen to all nearby Militia Laborers
Reinforced Decoy = Increases Defense and Evasion of all nearby Militia Members
Musked Rations = Reduces Enmity of all Militia Members that consume one
Spiked Rations = Increases Attack Power of all Militia Members that consume one
Blessed Rations = Grants Regen to all Militia Members that consume one
Fortified Rations = Increases Defense and Evasion of all Militia Members that consume one
Party setups and tips.
Warrior Heavy parties tend to preform well, due to AOE attacks and large HP pools. Be sure to grab any monsters that are chasing your DoL/DoH members as they can and will get agro.
Rewards for completion.
Armor - Head
Militia Armet
Required Level: 50 - GLA/MRD/PLD/WAR
Defense: 94
HP+60 VIT+7 MND+7 Enmity+10
Militia Hat
Required Level: 50 - CNJ/THM/WHM/BLM
Defense:60
Magic Accuracy+6 INT+20 Magic Critical Hit Rate+15
Militia Marbut
Required Level: 50 - PLD/LNC/ARC/MIN/BTN/FSH/MNK/DRG/BRD
Defense: 77
HP+50 Accuracy+2 Evasion+2 Critical Hit Rate+10
HP 75% or lower: Critical Attack Power+30
Digger's Hamlet Helmet
Required Level: 50 - MIN
Defense: 71
HQ Discovery Rate+10 Perception+30
Cutter's Hamlet Hat
Required Level: 50 - BTN
Defense: 60
HQ Discovery Rate+10 Perception+30
Puller's Hamlet Hat
Required Level: 50 - FSH
Defense: 65
HQ Discovery Rate+10 Perception+30
Armor - Legs
Militia Tights
Required Level: 50 - GLA/MRD/PLD/WAR
Defense: 138
HP+100 MP+50 VIT+15 MND+15 Accuracy+5
Spell Interrupt Resistance+50
Militia Trousers
Required Level: 50 - CNJ/THM/WHM/BLM
Defense: 86
Magic Accuracy+4 INT+14 Magic Critical Hit Rate+40
HP+25 Refresh+1
Militia Subligar
Required Level: 50 - PGL/LNC/ARC/MIN/BTN/FSH/MNK/DRG/BRD
Defense: 104
HP+20 Attack Power+10 PIE+20 Evasion+14
Critical Hit Rate+10
HP 75% or lower: Critical Attack Power+60
Armor - Waist
Militia Belt
Required Level: 50 - CNJ/THM/WHM/BLM
Defense: 21
HP+50 VIT+3 Enhancement Magic Potency+4
Accessories
Militia Bracelets (wrists)
Required Level: 50 - Disciples of the Land
HQ Discovery Rate+10
Militia Wristlets (wrists)
Required Level: 50 - Disciples of the Hand
Double Down Odds+10
Militia Earrings (ears)
Required Level: 50 - All Classes
Defense: 1
Enmity-20 Accuracy+2
Militia Choker (neck)
Required Level: 50 - All Classes
Defense: 12
Enmity+30 Accuracy+5
Secondary Gathering Tools
Militia Sledgehammer
Required Level: 50 - MIN
Gathering:66 Output:71 Perception:80
MND+7
Militia Scythe
Required Level: 50 - BTN
Gathering:66 Output:71 Perception:80
INT+7
Militia Gig
Required Level: 50 - FSH
Gathering:66 Output:71 Perception:80
PIE+7
Secondary Crafting Tools
Militia Claw Hammer
Required Level: 50 - CRP
Craftsmanship:70 Magic Craftsmanship:75 Control:75
DEX+7
Militia File
Required Level: 50 - BSM
Craftsmanship:70 Magic Craftsmanship:75 Control:75
MND+7
Militia Pliers
Required Level: 50 - ARM
Craftsmanship:70 Magic Craftsmanship:75 Control:75
STR+7
Militia Grinding Wheel
Required Level: 50 - GSM
Craftsmanship:70 Magic Craftsmanship:75 Control:75
INT+7
Militia Awl
Required Level: 50 - LTW
Craftsmanship:70 Magic Craftsmanship:75 Control:75
INT+7
Militia Spinning Wheel
Required Level: 50 - WVR
Craftsmanship:70 Magic Craftsmanship:75 Control:75
MND+7
Militia Mortar
Required Level: 50 - ALC
Craftsmanship:70 Magic Craftsmanship:75 Control:75
PIE+7
Militia Culinary Knife
Required Level: 50 - CUL
Craftsmanship:70 Magic Craftsmanship:75 Control:75
PIE+7
The more points the more item rewards you can get at once not always a guarantee though. (Unknown if higher scores tend to get better drops or just increased chances at drops.)
1-9999 points = 1 drop
10k+ = 2 drops
*Thanks BG for list of DoH items and effects, and rewards list*
Duration
It appears that the hamlet battles rotate between supply and battle phase meaning that there will always be one hamlet undergoing defense phase.
Yay!