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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964

    Hamlet Defence: Information thread.

    Just thought it would be a good idea to post information for the DoH/DoL. To help them when attempting this fight with their group. Also possibly some party setups that have won and what those groups did to win.

    I'll post what I know and hopefully others will post what they know so we can have the full list. Just a quick gathering of what I've seen so far I'd love to know the rest of the combinations but I'm fighting server congestion and need sleep. I'll update the OP with the information in the thread tomorrow.

    DoL Combos.

    • 3 Red: Attack down
    • 3 Green: Sleep
    • 3 Blue: Enemy HP down
    • 1 of each: Emnity reset
    DoH Combos.
      • CRP/BSM/ARM
      Musked Pavis = Reduces Enmity of nearby Militia Soldiers
      Spiked Pavis = Increases Attack Power of nearby Militia Archerss
      Blessed Pavis = Grants Regen to all nearby Militia Laborers
      Fortified Pavis = Increases Defense and Evasion of all nearby Militia Members

      • GSM/LTW/WVR
      Musked Decoy = Reduces Enmity of all nearby Militia Members
      Spiked Decoy = Increases Attack Power of nearby Militia Archers
      Blessed Decoy = Grants Regen to all nearby Militia Laborers
      Reinforced Decoy = Increases Defense and Evasion of all nearby Militia Members

      • ALC/CUL
      Musked Rations = Reduces Enmity of all Militia Members that consume one
      Spiked Rations = Increases Attack Power of all Militia Members that consume one
      Blessed Rations = Grants Regen to all Militia Members that consume one
      Fortified Rations = Increases Defense and Evasion of all Militia Members that consume one
    Party setups and tips.


    Warrior Heavy parties tend to preform well, due to AOE attacks and large HP pools. Be sure to grab any monsters that are chasing your DoL/DoH members as they can and will get agro.

    Rewards for completion.

    Armor - Head

    Militia Armet
    Required Level: 50 - GLA/MRD/PLD/WAR
    Defense: 94
    HP+60 VIT+7 MND+7 Enmity+10

    Militia Hat
    Required Level: 50 - CNJ/THM/WHM/BLM
    Defense:60
    Magic Accuracy+6 INT+20 Magic Critical Hit Rate+15

    Militia Marbut
    Required Level: 50 - PLD/LNC/ARC/MIN/BTN/FSH/MNK/DRG/BRD
    Defense: 77
    HP+50 Accuracy+2 Evasion+2 Critical Hit Rate+10
    HP 75% or lower: Critical Attack Power+30

    Digger's Hamlet Helmet
    Required Level: 50 - MIN
    Defense: 71
    HQ Discovery Rate+10 Perception+30

    Cutter's Hamlet Hat
    Required Level: 50 - BTN
    Defense: 60
    HQ Discovery Rate+10 Perception+30

    Puller's Hamlet Hat
    Required Level: 50 - FSH
    Defense: 65
    HQ Discovery Rate+10 Perception+30

    Armor - Legs

    Militia Tights
    Required Level: 50 - GLA/MRD/PLD/WAR
    Defense: 138
    HP+100 MP+50 VIT+15 MND+15 Accuracy+5
    Spell Interrupt Resistance+50

    Militia Trousers
    Required Level: 50 - CNJ/THM/WHM/BLM
    Defense: 86
    Magic Accuracy+4 INT+14 Magic Critical Hit Rate+40
    HP+25 Refresh+1

    Militia Subligar
    Required Level: 50 - PGL/LNC/ARC/MIN/BTN/FSH/MNK/DRG/BRD
    Defense: 104
    HP+20 Attack Power+10 PIE+20 Evasion+14
    Critical Hit Rate+10
    HP 75% or lower: Critical Attack Power+60

    Armor - Waist

    Militia Belt
    Required Level: 50 - CNJ/THM/WHM/BLM
    Defense: 21
    HP+50 VIT+3 Enhancement Magic Potency+4

    Accessories

    Militia Bracelets (wrists)
    Required Level: 50 - Disciples of the Land
    HQ Discovery Rate+10

    Militia Wristlets (wrists)
    Required Level: 50 - Disciples of the Hand
    Double Down Odds+10

    Militia Earrings (ears)
    Required Level: 50 - All Classes
    Defense: 1
    Enmity-20 Accuracy+2

    Militia Choker (neck)
    Required Level: 50 - All Classes
    Defense: 12
    Enmity+30 Accuracy+5

    Secondary Gathering Tools

    Militia Sledgehammer
    Required Level: 50 - MIN
    Gathering:66 Output:71 Perception:80
    MND+7

    Militia Scythe
    Required Level: 50 - BTN
    Gathering:66 Output:71 Perception:80
    INT+7

    Militia Gig
    Required Level: 50 - FSH
    Gathering:66 Output:71 Perception:80
    PIE+7

    Secondary Crafting Tools

    Militia Claw Hammer
    Required Level: 50 - CRP
    Craftsmanship:70 Magic Craftsmanship:75 Control:75
    DEX+7

    Militia File
    Required Level: 50 - BSM
    Craftsmanship:70 Magic Craftsmanship:75 Control:75
    MND+7

    Militia Pliers
    Required Level: 50 - ARM
    Craftsmanship:70 Magic Craftsmanship:75 Control:75
    STR+7

    Militia Grinding Wheel
    Required Level: 50 - GSM
    Craftsmanship:70 Magic Craftsmanship:75 Control:75
    INT+7

    Militia Awl
    Required Level: 50 - LTW
    Craftsmanship:70 Magic Craftsmanship:75 Control:75
    INT+7

    Militia Spinning Wheel
    Required Level: 50 - WVR
    Craftsmanship:70 Magic Craftsmanship:75 Control:75
    MND+7

    Militia Mortar
    Required Level: 50 - ALC
    Craftsmanship:70 Magic Craftsmanship:75 Control:75
    PIE+7

    Militia Culinary Knife
    Required Level: 50 - CUL
    Craftsmanship:70 Magic Craftsmanship:75 Control:75
    PIE+7


    The more points the more item rewards you can get at once not always a guarantee though. (Unknown if higher scores tend to get better drops or just increased chances at drops.)
    1-9999 points = 1 drop
    10k+ = 2 drops

    *Thanks BG for list of DoH items and effects, and rewards list*

    Duration

    It appears that the hamlet battles rotate between supply and battle phase meaning that there will always be one hamlet undergoing defense phase.

    Yay!

    (17)
    Last edited by Jynx; 05-10-2012 at 03:22 PM.