Quote Originally Posted by Jettinson View Post
The Borderlands can be the most fun or infuriating because all 3 groups in your team gotta actual find an understanding on what is the tactic for that map.
The most common thing teams do is to rotate capture points, constantly ensuring each have 2 points and keep the score going although slow.
The problem with Borderlands Ruins is that due to how the other Frontlines work and the increase in kill point rewards, map strategy has decayed to each GC forming a 24 player zerg that runs around capturing the nearest point controlled by another gc.

The original strategy for the map was:
  • Party A - Contests the left control point. If they get pushed off the control point they go around to attack the left gc's primary control point.
  • Party B - Kill the drones that spawn in mid. Protect the GC's primary control point. Supports Party A and Party C when they attempt to push the left and right control points.
  • Party C - Contests the left control point. If they get pushed off the control point they go around to attack the left gc's primary control point.

This strategy is very solid if each GC is roughly equal in strength but breaks down if one GC is significantly more skilled or organized than the others.

Another reason also tends to be that there is no timer visible for mid and not everybody keeps that in mind and try to not overstay the fights.

And once again, it all depends on what your faction is going for as well as the enemies.
It is weird Borderlands does not have a timer like Rival Wings'train and mercenary though
Borderlands ruins was the first Frontlines and the Central's respawn is actually based on when the last of the previous set was killed. It is the oldest map and the most primitive in many ways.