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  1. #1
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90

    PVP is not that bad.

    I never really done it, and I started playing it. And it is pretty fun. It needs more rewards for sure, and I understand that the hate from players when pvp gets cool rewards for top players.


    The neglect to it is sad, I think it could very well be bigger than what it is. The community keeps saying how bad it is, but it sounds like it is just people jealous cause of the rewards.

    The win trading and cheating needs to be looked into, and I think pvp can have a decent future in ff14.
    (1)

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    It's not bad, but it's not good either.

    It's pretty much "Meh"

    And that's the problem.
    (5)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player KayRadley's Avatar
    Join Date
    Jan 2015
    Posts
    434
    Character
    Kay Radley
    World
    Mateus
    Main Class
    Monk Lv 90
    Quote Originally Posted by Deceptus View Post
    It's not bad, but it's not good either.

    It's pretty much "Meh"

    And that's the problem.
    That was what I was thinking. It's quite fortunate that most of the game's other content more than makes up for it.
    (0)

  4. #4
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    FFXIV's PvP isn't the best, but it's about the only content in the game - other than HoH and POTD - that is genuinely different each time I run it.

    I've done a lot of PvP over the years and wish it received more attention, more rewards and less temporary content.
    (3)

  5. #5
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Theodric View Post
    FFXIV's PvP isn't the best, but it's about the only content in the game - other than HoH and POTD - that is genuinely different each time I run it.

    I've done a lot of PvP over the years and wish it received more attention, more rewards and less temporary content.
    ^This. It's fun to run FL to burn time but I'm under no illusions as to its imperfections. I miss the old 24 man FL in all honesty, which would be better now with enforced freelancer...
    (2)
    When the game's story becomes self-aware:


  6. #6
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Theodric View Post
    FFXIV's PvP isn't the best, but it's about the only content in the game - other than HoH and POTD - that is genuinely different each time I run it.

    I've done a lot of PvP over the years and wish it received more attention, more rewards and less temporary content.
    This game definitely needs more non-linear content, or content that lasts in general. PvP could be really good, I don't think SE really has a set direction for it. I'd like to see more investment from SE for sure. Hopefully that new small scale mode in EW is decent.
    (1)
    WHM | RDM | DNC

  7. #7
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    I think thus video from Zepla summarize it very well.

    https://www.youtube.com/watch?v=nNdH...hannel=ZeplaHQ
    (0)

  8. #8
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Ardox View Post
    I think thus video from Zepla summarize it very well.

    https://www.youtube.com/watch?v=nNdH...hannel=ZeplaHQ

    Just got done watching it, and I think she is right. I mean it is not like omg amazing, but it is not OMG worse thing ever like the community says as well. It does need help though, as I don't think it can thrive being neglected like it is.
    (1)

  9. #9
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    The PvP here lacks a hook, it just exists for the sake of existing.
    (0)

  10. #10
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Something off about the whole heal side of it- time to death is all sorts of existent and non-existent, imo. At least when I played WoW and I think vs FFXIV. I don't recall as many moments where killing someone was as inconsistent lol. I do like that the abilities are separate though. Also some skills I think would make more sense if they just felt better to use, like Samurai's dash with smart MOBA keybinds would probably be more fun.

    I think it's fun, though in the 1v1v1 maps sometimes I don't love the unpredictability. Maybe others like that uncertainty but I'd prefer to just lose or win based on which team was better lol.

    On modes when playing WoW I remember so much warsong gulch, CTF CTF and more CTF lol. Or PvP mode they sort of have but I'm surprised Yoshida hasn't tried to take to 'the next level' is the huge scale super noisy fights like in Dark age of Camelot or perhaps some of GW2 world vs world moments.

    I can say I don't like how a lot of the more particular reward systems function though. Feast top 100 reward system just seems.. 'ew' lol. I think perhaps the non-primary rewards to be brought more in line with the current token, could be the current token. Or might be something like points you earn based on number of wins and how late into the season (so joining late isn't a waste of time, but not so strong joining early is either, which is partly what # of wins does- currency to be spent on seasonal stuff, perhaps a rotation of past seasons unlocked at the same time, and then you can downgrade excess currency into wolf tokens). Then the primary rewards for feast would be based on a tournament system (scheduled / ranked fights, can have the CM live stream broadcast it- might not draw huge crowds but the people who win this won it and couldn't win trade it). Top three can win in game primary reward with the top 1 getting physical signed content from the FFXIV team or whatever. On another system of note I don't appreciate the achievement rewards dedicated to specific game modes since it can make completing those very difficult if you didn't do it when it was new. I think it would be more preferable to perhaps keep the titles but move the reward out to something more generic to a non-specific mode (win x, etc).

    Maybe a little controversial but I think they should bring back gear with stats, not the purpose to be BiS for their ilvl but just to be another way players might gear up or have value in the system. Another might be, and purposefully make it not as fast as PvE, allow some progression on old relics. X tokens = completing a section of your sky book, or whatever.
    (0)
    Last edited by Shougun; 08-18-2021 at 06:16 AM.

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