Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 33
  1. #21
    Player
    Tsiron's Avatar
    Join Date
    Nov 2020
    Posts
    1,046
    Character
    Shisen Akaitama
    World
    Spriggan
    Main Class
    Gunbreaker Lv 100
    One thing that would make multi-classing worth it for me personally is if they carried over this FFXI system I've been hearing about where, correct me if I'm wrong, if you have the appropriate class leveled up to wear a piece of equipment, you can then use that for glamour regardless of your current class? Is that how it goes?
    (1)

  2. #22
    Player
    Jekyll's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    203
    Character
    Henry Jekyll
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Tsiron View Post
    One thing that would make multi-classing worth it for me personally is if they carried over this FFXI system I've been hearing about where, correct me if I'm wrong, if you have the appropriate class leveled up to wear a piece of equipment, you can then use that for glamour regardless of your current class? Is that how it goes?
    Glamour is restricted by job. E.g. You cannot wear White Mage specific equipment as glamour on a Paladin.

    On topic -

    Honestly this whole "multi-class no reward" thing is a bit weird to me. You get to use the same characters and play whatever job you want. If it's not your thing you simply don't, but a lot of us enjoy being able to play different roles on the same character. There's literally no reward required as it is entirely optional.
    (2)

  3. #23
    Player
    Aurida's Avatar
    Join Date
    Mar 2019
    Posts
    238
    Character
    Maribelle Morunaude
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tsiron View Post
    One thing that would make multi-classing worth it for me personally is if they carried over this FFXI system I've been hearing about where, correct me if I'm wrong, if you have the appropriate class leveled up to wear a piece of equipment, you can then use that for glamour regardless of your current class? Is that how it goes?
    Yes, the style lock system in FF11 lets you use the 'glamour' of any piece of equipment you can use on any job you have leveled, even if the job you're actually on can't use that piece of equipment as gear.

    It'd be a massive, insane upgrade to this game's glamour system and an incentive both to level other jobs and do dungeons/trials/raids for glamour and the fact that FF14 is intentionally kept handicapped in this respect compared to FF11 is frankly shameful
    (4)

  4. #24
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,590
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Cross class abilities never made you the equivalent of what you think of as multi-classes in D&D. You didn't get the ability to use all of the Monks toolkit as a Bard, for example, and couldn't fully use the Bard's toolkit as a Black Mage.

    Cross class abilities didn't really add 'flavor', as most of the abilities were extremely low-level by the time Heavensward came out. Truth be told, all of the Good abilities you got from cross class are encapsulated in the current Role abilities you get.

    It also felt weird that you couldn't advance as a Bard unless you took the two required cross-classes to level 15. There was a decided pause in your gameplay while you attempted to learn a new class simply because the game required it, not because the benefits outweighed the disadvantages. It was a relic of 1.0, and SE removed it when the second expansion came out, if memory serves.

    The unique part of FFXIV is that a single character can take on more than one job. My Warrior of Light can be both Bard and White Mage, Warrior and Ninja. RIFT did something like that by switching out Souls.

    In WoW this was impossible, and the reason that I maxed out on the number characters on both Alliance and Horde side on two different worlds. If I wanted to play a Night Elf Hunter, I logged in as a Night Elf Hunter. If I wanted to play as a Blood Elf Death Knight, I logged in as a Blood Elf Death Knight. (To be fair, I had one character for each class on both sides of the aisle back then).
    (4)

  5. #25
    Player
    Oxi's Avatar
    Join Date
    Aug 2021
    Posts
    12
    Character
    Oxi Kaos
    World
    Leviathan
    Main Class
    Conjurer Lv 30
    Well then what is your opinion of the subclass system from ff11?
    (1)

  6. #26
    Player
    Keslor's Avatar
    Join Date
    Jul 2013
    Posts
    12
    Character
    Keslor Beoulve
    World
    Faerie
    Main Class
    Archer Lv 50
    white mage with dots from all of the other classes
    tank with cure so there's no need for a healer to be around
    this sounds more like a case of wanting a custom mod for ff14 on a private server for goofing around
    (0)

  7. #27
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    Quote Originally Posted by Oxi View Post
    What do you think about the crafting system? I believe there is a health amount of interdependence in it. If you level them all they support each other.
    Leveling gatherers and crafters as a group has no cross-class benefit. None of the DoH/DoL classes share skills the way they used to and all are separate, discrete, classes able to be played fully on their own. The only "benefit" one gets from leveling multiple DoH/DoL is the ability to supply yourself with necessary materials and/or finished goods rather than having to resort to buying from the market board or material vendors.

    The equivalent to the above is getting gear for multiple DoW/DoM classes/job from dungeons run on a different class/job. I know I've gotten plenty of gear for Bard while running dungeons on Dragoon.



    On the topic of sub-classing, that feature was one of the things I loved most about ARR. FF Tactics is hands-down my favorite FF game (after XIV) and I absolutely LOVED the multi-classing/cross-classing in it. Having to gain levels in A, B, C classes to unlock Class D was very flavorful and opened the door for a lot of customization.

    HOWEVER; as other people have said, that feature in ARR essentially made the community require people to level things they may not have wanted to in order to access cross-class skills considered optimal just to be able to get a group for certain content. Some may consider that a form of punishment even though it wasn't on the part of SE.

    On top of that, cross-classing made developing new classes/jobs quite difficult on SE, so they ditched it in favor of combining skills into role abilities to make game development easier. To be honest, with as much skill bloat as we've got these days, the lack of cross-class skills is welcome.
    (0)
    Last edited by Illmaeran; 08-25-2021 at 10:22 PM. Reason: Added thoughts

  8. #28
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Oxi View Post
    It seems the main concern about the cross class systems is what is meta? I agree all tanks need a taunt and the core skills have there place. But I don't care about meta, I want to experiment. t.
    Well even back then you would have been sad because there was very little experiment to do as the list of available skills from other job was really small.

    The only thing that could have offered experimentation is blue mage but almost every spell are the same with just potency and area of effect difference
    Very few ogcd, very few unique Buff and almost no synergies between skills
    (0)

  9. #29
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Oxi View Post
    Well then what is your opinion of the subclass system from ff11?
    A good system that had a game that fit it. Many possibilities with the main job/sub jobs combinations.

    Though it was also meta based as well.

    There was no point in playing SAM and going /BLM for 1/2 level skills and 1/2 level spells. Even with gear swapping, SAM/BLM wouldn't be viable in even EXP parties.

    Also some jobs required you to level multiple subjobs based on the content you were trying to do:

    WAR could get away with just leveling /SAM and /NIN for almost all of the content, even endgame.
    RDM, on the other hand, probably had the widest berth of subjobs: /BLM and /WHM for EXP and general endgame. /DRK for level 75 cap CS+STUN (became obsolete when you can get Stun with /BLM thanks to level cap raise), /NIN for solo and some strats for endgame content, /SMN for some strats that required kiting.

    I know you want something that is like FF5, FFT, Bravely Default, etc. for FF14. They are never going to implement it here for general content. There is no true cross class in this game where you can be a WHM and use BLM spells.

    There is no punishment for multi-classing either. You will have full flexibility to meet any demand... which could be looked at as a "punishment" since you could be shoe-horned into roles that are in constant demand.

    Then again that's no different than being shoehorned into a role in FFXI (speaking from experience as the forced BRD).
    (1)

  10. #30
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    The original concept of XIV's job system was to be like V, where you leveled multiple jobs so you could mix and match actions, traits and gear across all of them. As well as the ability of changing jobs mid-dungeon.

    That was taken away because this game was redesigned to focus on people who hate playing video games for longer than an hour. So the "balance" of jobs became the biggest priority so that no one feels the need to level and gear up more than one job for raiding.
    Also the current XIV community has a really stupid obsession with meta, even though even in many games where it exists it never stopped content from being cleared or enjoyable without it. Even people who stand zero chance of ever being world first at anything think they need to be super concerned with clearing a raid a minute or two slower.
    I wonder if those people also only play as the S tier characters of fighting games since according to them anything not part of the meta is "an illusion of choice". What a joke.
    (3)
    Last edited by ReynTime; 09-01-2021 at 11:54 PM.

Page 3 of 4 FirstFirst 1 2 3 4 LastLast