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  1. #31
    Player
    LaylaAlder's Avatar
    Join Date
    Oct 2021
    Location
    New Gridania
    Posts
    13
    Character
    Lilja Arda
    World
    Siren
    Main Class
    White Mage Lv 80
    Oh dear, you seem to have forgotten.

    Geomancy Paravir. Dual Wield Illusion Magic Sage. Concentrate Assassin. Charge Fusilier. Dual Wield Sword Magic Quad Cut Freelancer.

    Mixing and matching can produce absolutely absurd combinations that just utterly crush anything that gets in their path... which is exactly why it shouldn't be in a multiplayer game. I appreciate your love for the systems in FFV, FFT, FFTA, FFTA2, and the Bravely series. But cross class systems like that would break the hell out of the game.
    (2)

  2. #32
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Adeacia View Post
    If you get every combat job to level 80 you get a mount you can't get any other way. There are other such things as well.
    I know it'll never happen but advanced jobs would be fun. My dream is a "Mystic Knight" that is like a combination of Red Mage with Samurai.
    (0)

  3. #33
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Oxi View Post
    So it is better to punish people for multi-class, there must be some method of compromise.

    I know it is kinda a late reply, but here I come:


    You know about alting, right? Many games go with the one character one class, so if you want to try other classes, you have to make other characters. The time you invest in multi-classes in such games will multiply of the number of your characters. If you spend a week to reach end-game on a character, then you will have to 4 more weeks on other 4 alt characters with the class you want. Now, adding the the gearing, building, dailies, weeklies... You will suddenly find the game a part-time, or even full-time, job if you try to progress them all. Some games will encourage alting with daily/weekly rewards and account-bound stuffs, so the more alts you have, the better you gear your main, the more times you spend in the game (or the more money you spend to cut down the grind time, in case it is a F2P). Also, there are character slots to fight with if there are more classes than available slots. And oh, don't forget the relogging to change characters.



    So how do mutli-classing help with this? You only need play a single character, go through the story to the end-game once, can collect gear for other classes on the same character, don't have to relog when you want to change class, don't have to regrind what I already grind... For someone who only play typical MMO with one character/class like me, being able to multi-class makes me very happy. I hope there will be more games doing the multi-class thing so that I only need to invest in a single character.
    (2)

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