Page 7 of 7 FirstFirst ... 5 6 7
Results 61 to 63 of 63
  1. #61
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Skiros View Post
    ...are a symptom that the average skill level has gone to zero. There is no excuse for black mages and samurais that are doing Deltascape-level DPS. And everyone can easily see that you're just AFK auto-attacking or spamming Blizzard.

    These people are leeches. Pure and simple. I encourage everyone to use alliance chat to tell them to stop leeching.
    Ok? Why are you going after specific jobs?
    (0)

  2. #62
    Player
    Skiros's Avatar
    Join Date
    Jul 2021
    Posts
    617
    Character
    Drake Drakon
    World
    Jenova
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Lunalepsy View Post
    Ok? Why are you going after specific jobs?
    Because BLMs and SAMs are among the highest personal DPS jobs currently.
    (1)

  3. #63
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,561
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MiaShino View Post
    Unsure where the whole healers heal thing even comes from... I asked my Uncle with decades of mmo experience and was told this is not a thing in any other mmo. Instead I was informed if you have a skill you use the skill when appropriate.
    Your uncle isn't quite giving the whole story there. In older MMOs, like EQ, there was much more support built into certain classes. Clerics there healed and buffed and the game design kept them busy enough doing that that even though they had a DD (direct damage), they didn't use it much. Same with druids. They healed and put up damage shields and might drop a DoT, or snared enemies to help with crowd control. Shamans healed, had a pet they could send in to attack, and had very valuable party buffs and enemy debuffs.

    But mana (MP here) management was so important they had classes like my own, enchanter, that had buffs specifically to keep the other mana users going refreshing those buffs, debuffs, and other support abilities since they were on timers and had to be refreshed regularly. And while my class did have a DD and a DoT, I was far better serving the group to mesmerize enemies to lock them down from attacking so we could kill them one at a time (they hit like Mack trucks), keeping my party hasted, slowing the enemies we were fighting, keeping mana regen going, or charming one of the enemies to fight the others. Most of the time I didn't even use those charm soloing because they were both pretty pathetic damage-wise and were a waste of mana I could use to keep my pet from killing me.

    And even with pure DD classes, they still had support for the party. Rangers and Monks often pulled back to the party where the tank was waiting to take aggro since rangers had snare and monks could feign death to drop their aggro. Fights were not just about zerging everything down as fast as possible. That was actually looked down upon as the ultimate cheese method. So healers focusing healing or support instead of damage *was* the thing in MMOs (I saw it in many others of a similar generation or just a gen later than EQ, the dps focus didn't come until a bit later) because the game design supported it the most.
    (0)
    Last edited by TaleraRistain; 08-23-2021 at 05:27 AM.

Page 7 of 7 FirstFirst ... 5 6 7

Tags for this Thread