You run DF for the daily tomestones which you get because you are giving something up (rerunning old content). Its not rewarding you out of the goodness of the devs hearts. That's the point, its a symbiotic thing. New players get to experience the content and vets get to get rewarded with XP boosts and tomestones. This is the same thing when vets say Ex trials should be removed from Mentor roulette. The reason the Ex trials are in there is to help new players complete those, the mentor roulette is not there simply to give mentors access to a special mount. It is there for a specific reason and rewards mentors with a mount in order to accomplish that.I run DF for the daily tomestones, you're reading design intentions into the daily roulette based on one perspective that of a new player.
You're not experiencing it as it was intended either to begin with because the numbers are completely overtuned for early content the developers have even acknowledged this themselves, you don't even get to see all of the boss phases because things die too fast and you can ignore 99% of mechanics.
It's not about pushing against new players it's about the fact that I've played the game since ARR and seen these cutscenes repeatedly for years already.
If you join a game this late you're never going to get the same experience it's totally unrealistic and unreasonable to expect that.
Likewise, leveling DF is there for a specific reason and rewards you for it. And no it is not unreasonable for new players to expect to be able to play the MSQ as intended and watch the cutscenes while still participating in the fight in whatever manner they can, when the game forces people to group up for it. If it were then MSQs wouldn't have gotten unskippable cutscenes.
Leveling roulette is there to reduce queue times. That is all. Back when the game first came out, there were no roulettes. If people weren’t queueing for ifrit normal, you were stuck in a cave, unable to leave, because not enough people needed that duty. Now we have leveling roulette. A system that allows for faster queue times by pairing people needing for example, level 71 content to level, with people needing level 30 content, while making up the difference in lost experience for the higher level. It is simply to get people through the queue instead of waiting around for others to need the same content you do.You run DF for the daily tomestones which you get because you are giving something up (rerunning old content). Its not rewarding you out of the goodness of the devs hearts. That's the point, its a symbiotic thing. New players get to experience the content and vets get to get rewarded with XP boosts and tomestones. This is the same thing when vets say Ex trials should be removed from Mentor roulette. The reason the Ex trials are in there is to help new players complete those, the mentor roulette is not there simply to give mentors access to a special mount. It is there for a specific reason and rewards mentors with a mount in order to accomplish that.
Likewise, leveling DF is there for a specific reason and rewards you for it. And no it is not unreasonable for new players to expect to be able to play the MSQ as intended and watch the cutscenes while still participating in the fight in whatever manner they can, when the game forces people to group up for it. If it were then MSQs wouldn't have gotten unskippable cutscenes.
The only incentivized reward for this roulette is tomes for level 80s, as they don’t need the exp any longer. But in reality, its more efficient to just spam the current expert dungeons as far as tomes vs time goes



I just wanna say... dude... you seem to only be talking about one specific thing; Duty Finder Roulettes.You run DF for the daily tomestones which you get because you are giving something up (rerunning old content). Its not rewarding you out of the goodness of the devs hearts. That's the point, its a symbiotic thing. New players get to experience the content and vets get to get rewarded with XP boosts and tomestones. This is the same thing when vets say Ex trials should be removed from Mentor roulette. The reason the Ex trials are in there is to help new players complete those, the mentor roulette is not there simply to give mentors access to a special mount. It is there for a specific reason and rewards mentors with a mount in order to accomplish that.
Likewise, leveling DF is there for a specific reason and rewards you for it. And no it is not unreasonable for new players to expect to be able to play the MSQ as intended and watch the cutscenes while still participating in the fight in whatever manner they can, when the game forces people to group up for it. If it were then MSQs wouldn't have gotten unskippable cutscenes.
You get rewarded for /roulettes/ not just duty finder in general. If you queue up for something specific, whether it be a dungeon or a trial, you don't get bonus exp, or the bonus tomes. You don't use a single roulette more than once a day, usually. Even if you did, you won't get rewarded twice.
If I'm queuing for... The Burn, for example. I'm not going to get bonus xp. None, whatsoever. Let's say I'm level 70, and I'm trying to get to 71. I've already used my roulettes. I'm going to queue for The Burn directly. And chances are, I'm going to grind out multiple runs of that dungeon in one sitting. If I've run that dungeon 10 times, and out of those 10 times, 9 of them had new people that watch cutscene, that's annoying. You can say, "It's just a few seconds!" but it's not. Every time I have had to wait for cutscene, I am waiting for a few minutes for both the opening cutscene and the boss cutscene. And sometimes I gotta wait for the after boss cutscene for loot. Now already, that turns a potential 20 minute run into a 25 minute run. That adds up when you're grinding. And for what? I don't get anything extra for it 'cause I didn't get it by chance in roulette.
So let me do the math for you. A 20 minute dungeon run with a potential of 5 minutes of cutscene (beginnning, pre-final boss, post-final boss) becomes a 25 minute run. 20% of that play time is other peoples' cutscenes. It may be their first time but how many times has it been for everyone else? I know you don't care, but that doesn't make you right. No one is stopping them from watching the cutscene, nothing's killing them when they get out of cutscene, they can watch the cutscene again in the inn or by rerunning the dungeon, they can experience the first or second mechanics they may have missed by running it again. No one is saying the new person doesn't matter, but we all have our own experiences. And when farming, running the same content again and again and again, people are potentially going to look to shave off time.
Again, I repeat I DO NOT PULL. But there are two sides to this coin. It's time we start acknowledging that. And unless it's against ToS....
Not against ToS
Wait for people be ignored, nobody cares u see yourself as "patient".
Pull and ignore newb in cutscene same story, i couldnt care less what some random forum dweller thinks of me.
I will pull and solo any 70+ boss i want as war or pld when i want. Newbs wont mind.


Few things here:I run DF for the daily tomestones, you're reading design intentions into the daily roulette based on one perspective that of a new player.
If you join a game this late you're never going to get the same experience it's totally unrealistic and unreasonable to expect that.
Games that aren't as story based still have daily roulettes too, you can't only look at it from one perspective and act like there is only one correct perspective here.
1) Directly from the devs, it doesn’t matter why you run the DF. The reason you get tomestones, xp, etc, is to “pay” you to do old content to ensure new players have a steady stream of party members and/or low queue times via roulette.
2) Imagine taking your kid to see Harry Potter at a local theater event, with some Karen talking over the movie the whole time. When you complain she says “omg just rent the dvd if you want your kid to see it”. It doesn’t matter if players are new or not. They have every right to experience the game in full.
3) This is not one of those games. It is a story based game, where cutscenes can tell important story information.
Not YOU you, but people in general.
I would say to people who pull:
I mean, you do you. You’re not breaking any rules, just being rude to the new guy. If your 10 seconds is worth more than common courtesy, sure, pull away.
..it’s like rushing ahead in traffic to cut off a long line of cars. Not necessarily illegal, but what a dick move.
When there’s only a few doing this, it just sucks to play with people like this, but when there are lots we get locked cutscenes. It is because of people like you that Prae and/or Castrum take forvever.
I for one am play mostly with friends and appreciate skipping CSs after everyone has seen it and would suck to lose that because of impatient idiots.
Last edited by kaynide; 08-18-2021 at 09:36 AM.
The pre-fight in most of the dungeons cinematic don't look to be that long. Maybe 2 to 4 minutes at most, with most being less then a minute long. It's the ones that play when you win that are super long. And those, I've noticed it's difficult to give a commendation or roll for loot if it's your first time in the dungeon. Why? Because everyone's going to be leaving while you're still watching the cinematic.
There is no right or wrong here because everyone values their own time.
Its all about should or shouldn't.


Cutscenes which can effect multiple players should be kept short, which is why the MSQ ones are terrible bad and the devs have learned from them. Those short ones don't effect negatively effect repeated runs by much. The MSQ cutscenes are bad and the devs should have trimmed them and removed the pointless ones.
Its good manors to let people watch the short cutscenes in peace because the extra 10-30 seconds gained be trying to get the fastest time isn't worth much. If an extra 10-30 seconds is that important, you need to chill out and relax a bit.

My deal is this: I’m really excited to run this dungeon, trial, raid, whatever. I’m really excited to experience it for my very first time. I’m having such a great time. I’m loving the cutscene. Then I come out of the cutscene and the boss is almost dead. It completely ruins the entire experience. I’ll never get that again.
Those of you that pull before the scene is over, you’ve already had your first time. You were probably able to do the cutscene and enjoy the boss fight in its entirety.
If we’re trying to compare the experiences, I lose my first experience, you lose some time.
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