Well, it's kind of a multi-faceted issue. The Devs want to make something that will sell. Players want mounts to "show off". So what could happen (and does in most games) is the Devs pour more effort and detail into cash-shop mounts than those attainable in-game.
For players who put a lot of effort into the game, that can wind up undermining their commitment because A) they're putting effort into things that feel less cool than cash-shop items, and B) can cause them to "look down on" cash-shop items (or even cause resentment towards players who buy them, seeing it as "enabling" more cash-shop rewards), and that can backfire making those willing to spend money, feel less inclined to (why spend money on a mount, that people are going to instantly think "they just paid money for that").
My thinking is, by "unlocking" those options, it change the approach a bit.
Like, let's say someone who cleared Ultimate Coils purchased a "Bahamut" mount. Well, sure it costs money, but instead of saying "that just means has money", I'll be thinking "Oh snap, he cleared Ultimate Coils!".
Like I said, this could absolutely be used in an evil way (like some dev deciding "Okay, take that cool new mount that WAS going to be a rare-drop from this EX trial, now we'll make it an "unlock"). I've just never seen anyone take that approach, and was kind of curious what you guys would think about something like that.



引用して返信



