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  1. #6
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    I think I would like to see something like the Evil Wall / Demon Wall. Similar to the Wall concept... a pressured fight where knocking the enemy back results in more breathing room before eruptions catch up to you.

    For demonstration purposes, imagine a linear rectangle path that you fight a "boss" on. This boss does his melee AoE and a donut-shaped affliction of heavy, physical accuracy down, and magic accuracy down. On this linear path, there are multiple checkpoints which players cannot move by until the boss retreats beyond it/is knocked back. And the boss retreats/gets knocked back when he receives enough damage. (since we can still run through enemies, to simulate the impassable effect of the boss).

    Maybe at certain health intervals (75/50/25) he afflicts bind on everyone.
    Toward the end, he might perform melee AoE knockbacks.
    Perhaps his melee AoE afflicts TP drain.
    At 50%, his melee AoE might afflict pacification for a few seconds.

    Meanwhile, the path that you come in on gradually erupts with high damage eruptions as time progresses. If you don't knock the boss back, the eruptions catch up with the melee players and take 'em down.

    If you maintain ranged assault to avoid his melee AoE, you risk being caught by the eruptions.
    If you maintain close distance to avoid his donuts and eruptions, you take more damage.
    If you Raise anyone killed by the eruption, they probably won't make it out before the next eruption.
    Encouraging TP song from the Bard to be melee savior.
    Encouraging mages to get close and humpworthy with bossman's axe.
    Encouraging healers to stay close and utilize Sacred Prism on Esuna.
    Encouraging ... oh crap they changed the Cactuar Foot and Chocobo Down materia?
    May result in favoring Warrior to keep up Enduring March to resist knockbacks and continue using frontal combos.
    Might help with one Paladin throwing up a Rampart and Holy Succor to trigger Divine Regen. Using Tempered Will to escape a Bind if necessary.

    ...

    *Ramuh zaps brain with thundagajara. Brain melts. Kefka eats brain. Kefka 16-bit laugh.*

    =======

    If we flip this around as an evil wall that advances...

    It continues to advance. It has horrible nasty melee attacks. It has long-ranged, donut shaped zappage with silence affliction. It has that TP poison that wasps have. Maybe it even has pulling attacks like the toad tongue. And on occasion, it does some devastating attack where everyone next to the wall is crushed/killedx0rz. And when you run out of room, this attack is unavoidable.
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    Last edited by Fiosha_Maureiba; 05-05-2012 at 05:39 AM.

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