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  1. #1
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by RyuDragnier View Post
    Have you seen some of the players you encounter in dungeons? If it was any harder there'd be vote abandons and dismiss everywhere. I had a run of Pagl'than last week where it took us an hour to reach the end because DPS were that bad. They died to everything, didn't figure out mechanics, their DPS was really low...I give credit to the tank for not leaving, because I was almost pulling out my hair in frustration just healing it.
    Honestly that’s incredibly frustrating, but i don’t think a lot of players should suffer just because some players are lazy and don’t want to learn their job. I’m tired of always having to cater to players because people keep enabling insane laziness(not saying you just period.) It’s why we keep seeing jobs and crafting/gathering getting dumbed down to the point of uselessness and lack of fun.
    (5)

  2. #2
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by KizuyaKatogami View Post
    Honestly that’s incredibly frustrating, but i don’t think a lot of players should suffer just because some players are lazy and don’t want to learn their job. I’m tired of always having to cater to players because people keep enabling insane laziness(not saying you just period.) It’s why we keep seeing jobs and crafting/gathering getting dumbed down to the point of uselessness and lack of fun.
    SE looks at the bottom line unfortunately, and the money of casuals is just as important as ours. If it had been Holminster I could have chalked it up to people using jump potions, but Pagl'than is literally the FINAL dungeon, we all expect competency by that point. I kinda wish they had just used the Trusts rather than make it take longer than it needed to be.
    (1)

  3. #3
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,034
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Rhus View Post
    Part of the issue is everyone feels their opinion is important and deserves it’s own thread when square and yoshida have said time and again they go based on 1 thread with many likes for feedback and replies. We the English section just refuse to take that on board and still post many smaller threads on the same topic than one other one and throw it a like
    That comes back to active moderation though. If the moderators were patrolling the forum locking/merging threads and saying "nope, join the one that's already active", people might learn that they need to look for the active thread first – which would be easier to find in the first place if it wasn't getting wiped off the first page by recycled drama from months ago.


    Quote Originally Posted by DPZ2 View Post
    Dev items on this Forum ... I think that SE decided spending a lot of time here saying "nope. not gonna comment" would have been shooting themselves in the foot. After all, if you can't say something nice [expected answer to question #2956 'How are Summoners, exactly, going to change in 6.0?'], don't say anything at all.

    Why respond to a thread where people are laying out a whole new Healer regime when it has zero chance of arriving in game in that format? Why respond to a thread where players are redeveloping battle jobs, including rearranging oGCD/GCD rotations 'because it would be cool'?

    Even a simple "thanks for your feedback" would be taken to mean "We're working on it".
    That's not what I'd expect to see them responding to here – even if they were active, they'd have no obligation to take those sort of job-redesign posts on board.

    But things like community feedback to an event or, as I've seen them do in the past, active responses to errors reported in the Localization forum, would be a good way to show that they're active and listening.
    (2)