There is some kind of speed achievement for endgame content, I think an achievement for beating a dungeon or Primal with every job would be great.
There is some kind of speed achievement for endgame content, I think an achievement for beating a dungeon or Primal with every job would be great.
The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."
nice in theory but 2 points.
1. if i wanted for example ifrits claws and thus had to go as mnk 95% of parties wouldnt let me come. even if i may be truly gdly on monk and solo ifrit in 45 seconds (WHICH I'M TOTALLY NOT) but i still wouldnt get invited by most groups
2. i could probably go as a different job and simply switch to the job i wanted the weapon for before i open the chest.
this however is a load of crap. i suck on dragoon i suck on monk. but i've been called the best bard on my server by quite a few people. also been called a pro whm and pro pld. warrior and blm i'm good at but not what i'd call great.
it's like all these people who come to an event and say they can play any job.
my first question is always "but which job can you play well?"
in my case my answer is currently brd/whm (hopefully after 1.22b if pld becomes desireable again i add pld without getting lolled at for taking a pld to do something)
Last edited by Dzian; 05-02-2012 at 05:13 AM.
Arbitrary bonuses to promote certain group compositions is EXACTLY (Bolded and caps for super emphasis) what produces class stacking.
BLM have slight edge, so people stack BLM.
If there's some bonus for having 1 of each job/class, then people might do that.
This solution implies you do not understand the problem. The problem is not being able to bring all sorts of classes. That isn't an issue. People are able to defeat content fairly similarly no matter the raid composition. (There are obvious exceptions... BLM for example.) Lots of linkshells are just bad and class stack because they can't adapt and form strategies of their own.
Primarily though, the problem is being able to bring the class YOU want to play as. If you arbitrarily give bonuses out for things like you suggest (1 of each job/class), then imagine your raid group has 4 people that like playing dragoon, but 3 of them have to switch to random jobs so everyone can get the bonus.
A video game is for entertainment. People should play the role they find most entertaining, and there should not be arbitrary barriers created by the devs or the players themselves that impede that possibility.
the idea is, if you want the weapon, you need to beat it as that class. seems only fair.
having something like this might also promote more diverse set ups. (if you want your mnk weapon, you're gonna need to play as mnk, therefore your most likely going to not turn someone away, just because they are a mnk)
also, I didn't suggest that you need to be all classes, all the time.
my idea was to either put it as an acheivement, so that people might want to give it a shot.
or offer a prize for your first or 20th even 50th time beating it with all classes. (I see 50 being a stretch and forcing people to only play as all jobs.)
I also suggested a contest, first group to beat primals with all classes gets a prize or recognition.
alright, if this will cause too many problems, how bout achievements for beating every fight as each job (say 5 times), another for beating it with an all class set up (5 times), and a reward upon completing all the achievements for each fight.
keep the random weapon chance, just incase people can only do burn set ups, random totems as well incase they can't play as the job they want, but of they can successfully complete a fight as any given job 20 times, they get their weapon.
for those 2 points:
1. there's no reason that MNK can't be successful in ifrit, fists of wind increases movement speed giving u an edge to the fight. ifrit is weak to wind, and it allows you to use your more powerful weaponskills more often (not really sure how much it cuts down the recast).
you'd just have to promise me you wouldn't go cutting off the mages :P
and I understand, ATM, there's just no reason to have a mnk when u can have 5xblm, but that's something I strongly believe has to change. This game is just boring to play with these stupid set ups.
every aoe fight is just fire fire fire, every single target boss is just thunder thunder thunder.
I think I've perfected BLM by now, I'd love to try another class >.> lol
for the other point, I'm sure they could lock you into the class u enter with and give u a warning upon going in. or lock your class once u attack, until u leave
**sorry for the lack of caps, doing this on my phone**
yeah it's a nice idea i just think what you'd have based on the mentality of all those people that will only do ifrit with war 2whm 5 blm.
those same people will basically be war 2 whm 4 blm and whatever job they want there weapon on.
i myself am not to bothered with jobs. i'll take any dd class to ifrit or whatever. my general opinion is as long as 2 dds stay alive to control eruptions the other 3 can do what the hell they want. ig they die repeatedly i may suggest they change class but if they are relatively competant then i have no issue.
as for class locks it can't/won't happen yoshi p already stated that locking classes goes against the whole concept of the armory system and it's flexibility in some other post that suggested it for instanced stuff.
I think it said somewhere that they might add locks for some stuff.
They already do basically class lock for primals. Once you act, your lock into the class till you die, they could (I imagine) easily just lock your class for the whole fight once you act.
ya, I figure there should be a way to gt weapons besides needing to be on the class: totems or random chance. because everyone wants all weapons and not everyone want to play every class. it would be neat if they gave us the option though (20 kills with each class to get the weapon). I'd hope more people would try more set ups.
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