So, if you are looking to make a career or living off of your art, or within the field of concept, illustrator, animator, storyboard etc. Your art isn't judged 100% of the time, it will be judged, but not in the aspect you think it is. Another aspect looked at and into is the ability to adapt and take, follow, see as well give direction within the area. There are more then enough storyboard artists who only can draw basic shapes and stick figures that work on popular shows, cartoons / ads and movies. It is that they have such a high level in following, taking and providing in depth detail of direction from good and bad criticisms and adapt their work to what is successful. These work hand in hand to being better at your craft.
Bad art doesn't mean failure. Never has, nor will it ever. Art as stated by others before - is subjective. Just google 12oz. Mouse or China, Il. and Squidbillies.
In point, your art is better than those three Adult Swim shows - Now compare to your piece, you have a concept of a story, two characters and what they look like. Their plot - is cute. Functional? Not yet. It is still a work in progress (WiP); I suggest, build on that while keeping what others here have explained, building characters is not just visual as well, but mental - the idea of their lives you create can further advance your style to stand out while keeping to what you want to share.
Don't force yourself to change your style but adapt it to become not just a drawing but an essence from what you actually see in your mind. The two actual characters that could be seen in an element outside of what you already provided us. Simple can sometimes provide more for yourself in the long run as well.
Altering the great Bruce as Ash.
Good, Bad, I'm the one with the brush. Groovy.


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