Quote Originally Posted by not_ya_wify View Post
Hi, please please please fix loading priorities to load in-game content such as NPCs and enemies to load FIRST and other players to load LAST.

Currently, the game loads every other player in the vicinity before loading what players actually want to engage with--the content. This has always been a problem with hunts, where there are so many players that you couldn't see the mark and if you didn't hit the mark, you didn't get the reward.

Now, that servers are all getting overcrowded this has become a problem with the game in general. We have to wait several seconds if not minutes for quest NPCs or chocobo keeps (on new characters) etc. to load. During the Gold Saucer event, sometimes the Gate NPC took so long to load that I missed the GATE (this is especially bad for GATEs with already small participation windows like Anywhere the Wind Blows and Slice is Right. Could make those longer too). Now we have the Moon fire faire and you have to talk to several NPCs before being able to get credit for the FATE. I've hit it close to missing the FATE because I was waiting for the NPCs to load.

Please just fix the loading priorities. I know it's nice to see other players roaming around and all but honestly, the only time I'm really interested in SEEING another player is when they are in my party or if they're on my friends list. I don't really have any reason to see strangers other than examining their glams which happens rarely.
yeah its have been an issue since forever , its based on distance so moving close the npc helps ,but hunts are a pain because that u load 30 players before it loads the npc ....

priority mobs > npcs > PARTY MEMBERS > others PCs