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  1. #11
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Recon1o6 View Post
    ideally you want it to be roughly 50/50

    that is, min ilvl and new folks, you heal about 60% of your buttons and dps 40% as you get more experienced, ilvl boosts, mechanics learnt etc, it would graduate more to 40:60

    whats important is that it is fun and you have a variable and significant enough portion of your kit be not healing, ie dps, support, buffing etc
    Is that supposed to be the ideal? With no deaths, 100% proper rotation, and 100% full understanding of the mechanics?
    Because things vary greatly when people do stuff for the first time.

    I don't think this is viable because a player's skill level affects that healing % a lot more than up to 20% currently. For the change to be 20%, the outgoing damage must happen frequently enough to reduce DPS time, but it also means dying will skew that bar a lot more on healers. It's more like a 80-90% heal / 10-20 % DPS if you were forced to continuously heal that much to keep 60% healing uptime due to the way deaths work. The 25% stat penalty is no joke, especially on healers, doubly so if they die twice.
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    Last edited by AnotherPerson; 08-16-2021 at 01:43 AM.