I feel a 50:50 for min ilvl and new players would graduate to more like a 5:95 with a fully experienced and geared group.
That's fair.
Personally for me it's not a question of pressing more GCD's under the current system. Adding extra AspHelios or Medica II wouldn't make healing more exciting for me. I like oGCD healing in that you can weave it and it rewards good mapping and planning. If you blow them all at once you overheal and then have none left when you need them later. They also make great clutch saves, which impacts a run more than many realize.
Ideally we'd use more heal GCD's but those GCD's should be more interesting. At the same time dps would have more variety and be more engaging too. It's important that we aren't pressing any one button too often, and also that it feels rewarding to play well and being really good at your class gives you more value than the average player ...otherwise what's the point in learning your class well.
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