
Originally Posted by
RopeDrink
I'm one of few people who thoroughly enjoyed Cleric Stance, so that gives you an idea of what overall camp I'm in.
There's no direct answer due to variables. In dungeons - assuming the team are somewhat geared and knowledgeable, I expect to be dealing damage almost all of the time, give or take some occasional oGCD's and a few hard CD's now and then. It is a reactive role with trinity variables, such as higher or lower group DPS, a more or less sturdy tank, mechanical errors, and whathaveyou. The sum of the parts generally dictates how much overall healing you'll likely need to do (outside of the preset unavoidable damage values, most of which can be casually and pre-emptively be healed with oGCD's before you glide right back into spamming damage). A lot of the same applies to higher content, just with a little less freedom.
There's nothing more frustrating than getting AFK healers or constant overhealers when I'm tanking or doing damage. When I see such people, I tend to assume that they are (a) new, (b) uncomfortable, or if those aren't applicable, then (c) plain lazy. It's not uncommon for me to meet healers who spend a scary amount of time spewing MedicaII into actual MP issues and still letting people die, often followed by situations where myself (as a tank) will casually clear, say, a boss-fight with no healer, hoping that it shows how such gross levels of healing simply aren't needed. A lot of said players aren't very inclined to throw stones or holy -- most just watching the fight and spewing Cure II's into full-health targets in what I can only assume is some sort of healing anxiety.
So, would I rather more damage requirements or healing requirements? Honestly, I'm perfectly happy getting both, but it simply won't happen judging by the overall role requirements up to now.