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  1. #21
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    Quote Originally Posted by RopeDrink View Post
    I'm one of few people who thoroughly enjoyed Cleric Stance, so that gives you an idea of what overall camp I'm in.

    There's no direct answer due to variables. In dungeons - assuming the team are somewhat geared and knowledgeable, I expect to be dealing damage almost all of the time, give or take some occasional oGCD's and a few hard CD's now and then. It is a reactive role with trinity variables, such as higher or lower group DPS, a more or less sturdy tank, mechanical errors, and whathaveyou. The sum of the parts generally dictates how much overall healing you'll likely need to do (outside of the preset unavoidable damage values, most of which can be casually and pre-emptively be healed with oGCD's before you glide right back into spamming damage). A lot of the same applies to higher content, just with a little less freedom.

    There's nothing more frustrating than getting AFK healers or constant overhealers when I'm tanking or doing damage. When I see such people, I tend to assume that they are (a) new, (b) uncomfortable, or if those aren't applicable, then (c) plain lazy. It's not uncommon for me to meet healers who spend a scary amount of time spewing MedicaII into actual MP issues and still letting people die, often followed by situations where myself (as a tank) will casually clear, say, a boss-fight with no healer, hoping that it shows how such gross levels of healing simply aren't needed. A lot of said players aren't very inclined to throw stones or holy -- most just watching the fight and spewing Cure II's into full-health targets in what I can only assume is some sort of healing anxiety.

    So, would I rather more damage requirements or healing requirements? Honestly, I'm perfectly happy getting both, but it simply won't happen judging by the overall role requirements up to now.
    Reading this I can't help but remember why I was so addicted to SCH before Yoshi destroyed things with 5.0. Balancing healing responsibilities with my dots and dps options during downtime was insanely fun.
    That's why I'm so bitter now--I miss the Hell out of playing that way!
    (2)

  2. #22
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    875
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    ARR was fun : cleric stance, almost 0 GCD so you had to "choose" when to hard cast, as well as dots to maintain, so you had to allocate a few gcds to keep them up. Not as many skills, yet much more fun in my (scholar) book.

    Even low lvl dungeons were -relatively- fun to run !
    (2)

  3. 08-17-2021 10:05 PM

  4. #23
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by RopeDrink View Post
    I'm one of few people who thoroughly enjoyed Cleric Stance, so that gives you an idea of what overall camp I'm in.

    There's no direct answer due to variables. In dungeons - assuming the team are somewhat geared and knowledgeable, I expect to be dealing damage almost all of the time, give or take some occasional oGCD's and a few hard CD's now and then. It is a reactive role with trinity variables, such as higher or lower group DPS, a more or less sturdy tank, mechanical errors, and whathaveyou. The sum of the parts generally dictates how much overall healing you'll likely need to do (outside of the preset unavoidable damage values, most of which can be casually and pre-emptively be healed with oGCD's before you glide right back into spamming damage). A lot of the same applies to higher content, just with a little less freedom.

    There's nothing more frustrating than getting AFK healers or constant overhealers when I'm tanking or doing damage. When I see such people, I tend to assume that they are (a) new, (b) uncomfortable, or if those aren't applicable, then (c) plain lazy. It's not uncommon for me to meet healers who spend a scary amount of time spewing MedicaII into actual MP issues and still letting people die, often followed by situations where myself (as a tank) will casually clear, say, a boss-fight with no healer, hoping that it shows how such gross levels of healing simply aren't needed. A lot of said players aren't very inclined to throw stones or holy -- most just watching the fight and spewing Cure II's into full-health targets in what I can only assume is some sort of healing anxiety.

    So, would I rather more damage requirements or healing requirements? Honestly, I'm perfectly happy getting both, but it simply won't happen judging by the overall role requirements up to now.
    Or what about balance? there is the green dps bots especially whms who over dps to the point they try ben lilly, sch lusy, or ast ed a mere second too late and poor tank get ko in light party situation or from what am seeing so far in emerald ex so far early wipe via ball sharing cause after first pop co healer too busy dpsing to throw heal after first ball pop an some people or all die its so annoying. Yes am not saying be lazy and stand there and dont dps but balance 50 50 do both heal regen shield and dps not do too much of either but personally ill be that 1% that rather a heal bot over a green dps one. had a red mage got mad at my co healer asking why was i doing everything of dpsing res and what not and glare bot cant do any for once lol. Then healers be mad if pld clem or rdm vercure cant blame em. Urking as it is I much rather an actual dps like sam and blm gets dps greedy and get punished for it vs co healer dps bots.
    (0)
    Last edited by IceBlueNinja; 08-17-2021 at 11:05 PM.

  5. #24
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Recon1o6 View Post
    ideally you want it to be roughly 50/50

    that is, min ilvl and new folks, you heal about 60% of your buttons and dps 40% as you get more experienced, ilvl boosts, mechanics learnt etc, it would graduate more to 40:60
    I feel a 50:50 for min ilvl and new players would graduate to more like a 5:95 with a fully experienced and geared group.

    Quote Originally Posted by Hatstand View Post
    I completely agree, but that doesn’t mean that there’s no point in taking how much healing people would like to be doing into account.
    That's fair.

    Personally for me it's not a question of pressing more GCD's under the current system. Adding extra AspHelios or Medica II wouldn't make healing more exciting for me. I like oGCD healing in that you can weave it and it rewards good mapping and planning. If you blow them all at once you overheal and then have none left when you need them later. They also make great clutch saves, which impacts a run more than many realize.

    Ideally we'd use more heal GCD's but those GCD's should be more interesting. At the same time dps would have more variety and be more engaging too. It's important that we aren't pressing any one button too often, and also that it feels rewarding to play well and being really good at your class gives you more value than the average player ...otherwise what's the point in learning your class well.
    (4)

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