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Thread: Endwalker Ninja

  1. #1
    Player
    Kyofu's Avatar
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    Sep 2013
    Posts
    16
    Character
    Shino Kyofu
    World
    Cactuar
    Main Class
    Rogue Lv 90

    Endwalker Ninja

    I don't really know what to expect in terms of changes or additions for ninja in the next expansion, but I know some things I would like to see.

    Currently I think ninja feels really good. It's got a lot of things to do and maintain. I think that what it could use would be some small quality of life boosts. Some of our passives seem extremely worthless. "All Fours" reduces our falling damage by a small amount, but I've found that in almost all dungeons there isn't even falling damage. I can't think of where in the game this could really be worthwhile. Then "Fleet of Foot" has a really meager movement speed increase. This movement speed increase isn't even taken into account while sprinting. Ninjas sprint at the same speed as any other class.

    I think that it would be nice if the "Fleet of Foot" ability's movement speed increase was another couple % and affected ninja's sprint movement speed as well. Maybe even consider letting ninjas run on water while sprinting just for fun.

    Then I think it would be nice if "All Fours" was removed and replaced with a passive that allowed our ninjutsus a chance to cause an effect. (20%~ Chance)
    Like give Katon a chance to apply a 9 second burn.
    Doton a chance to slow the target for 3 seconds with each tick of damage.
    Raiton a chance to stun.
    Hyoton a chance to root.
    Suiton a chance to increase damage to the target for 3~ seconds.
    Hyosho Ranryu a chance to bleed the target for 9 seconds.

    Overall just add some RNG to spice things up. I enjoy how ninja has to keep on its toes a bit as is. With these additional random effects going off it could add some more fun to the class.
    (1)

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
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    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Ah yes, RNG definitely add "fun" to a job.
    We all remember when Lillies where RNG and hated, MCH RNG and hated.

    Increased damage RNG would be frustrating when it doesn't proc. Plus we already have the critical hit and direct hit.
    RNG control (slow/stun/root) doesn't work. What happens when you want to stun something? You use a stun.

    On top of that, stun has a resistance mechanic. The more you stun a target, the more resistant to stuns it will be. By stunning randomly you could screw your group, sometimes you need a stun at a very precise time, not before not later.

    RNG is a bad idea, it will be frustrating when it procs and you don't need it and frustrating when it does. Especially when it's utility, even more when it's additionnal DPS.
    (2)

  3. #3
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Kyofu View Post
    I don't really know what to expect in terms of changes or additions for ninja in the next expansion
    I'm honestly hoping that they are relatively minimal (and definitely not adding RNG - there are already several proc-based classes from which players can choose).

    There are certainly some quality-of-life improvements that could be made throughout the class (like replacing hyoton with something useful like a rez or refunding mudras if no ninjutsu is used), but I'd rather keep the class than add a bunch of unfun buttons to press or random procs to things.
    (0)

  4. #4
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    794
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I always thought the bunny for failed Mudra should offer a small heal instead of just a slap in the face. Ninjutsu is already difficult with inputs just refusing to register sometimes. DNC can mess up their steps endlessly and still pull off a full power Standard or Technical but I can fail a mudra with Kassatsu and lose the subsequent justsu as well cause Im pressing keys faster than the game is accepting. Just endlessly frustrating.
    (1)

  5. #5
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by CKNovel View Post
    Ah yes, RNG definitely add "fun" to a job.
    We all remember when Lillies where RNG and hated, MCH RNG and hated.
    I generally dont understand the logic of the hatred for RNg. "bahh i hate MCH old ammo rng and thats why DNC is my favorite job with all its RNG ontop of RNG"
    (6)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  6. #6
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jirah View Post
    I generally dont understand the logic of the hatred for RNg. "bahh i hate MCH old ammo rng and thats why DNC is my favorite job with all its RNG ontop of RNG"
    DNC is an improved and easier version of HW MCH.
    Wildfire is the dance, Hypercharge is the super dance, Flourish is a better reload (procs everything, putting you directly in a "combo" set-up rather than having to setup the combo).

    Utility based RNG is not good.
    (0)

  7. #7
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Why did you make two identical threads?

    https://forum.square-enix.com/ffxiv/...ndwalker-Ninja
    (1)

  8. #8
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jirah View Post
    I generally dont understand the logic of the hatred for RNg. "bahh i hate MCH old ammo rng and thats why DNC is my favorite job with all its RNG ontop of RNG"
    It depends ow impactful the RNG is. If it's significantly affecting DPS, then it's a huge issue for balance.
    (3)

  9. #9
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by NobleWinter View Post
    I always thought the bunny for failed Mudra should offer a small heal instead of just a slap in the face.
    The way FF14 fights are designed, a small heal as a failure condition is completely useless.

    Ideally, the bunny should just be done away with. Because there are no situations in which a mudra should be hit twice in a row, they should just be locked out when you hit them. A compromise would be to refund the mudras as long as you don't actually hit the ninjutsu button.
    (1)

  10. #10
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by NobleWinter View Post
    I always thought the bunny for failed Mudra should offer a small heal instead of just a slap in the face. Ninjutsu is already difficult with inputs just refusing to register sometimes. DNC can mess up their steps endlessly and still pull off a full power Standard or Technical but I can fail a mudra with Kassatsu and lose the subsequent justsu as well cause Im pressing keys faster than the game is accepting. Just endlessly frustrating.
    Quote Originally Posted by Equitable_Remedy View Post
    The way FF14 fights are designed, a small heal as a failure condition is completely useless.

    Ideally, the bunny should just be done away with. Because there are no situations in which a mudra should be hit twice in a row, they should just be locked out when you hit them. A compromise would be to refund the mudras as long as you don't actually hit the ninjutsu button.
    The bunny adds flavor imo, I don't really want to see it removed because some people can't keep their fingers in check.
    There's times when lag is really bad and it happens to me but if lag is just being crap then your dps is going to suffer regardless.
    If you screw up your mudras for real tho then you kinda '' deserve '' the rabbit imo and I think it's funny, I don't want to see something that adds flavor and a sliver of comedy be removed because some people get salty when they make a mistake.
    I also think it acts as a way of stopping people from bad habbits.

    Edit: If Mudras aren't going through and it's not because of lag in which case like I said your dps is screwed regardless and it's not worth stressing out about, then you're pressing them too fast and need to practice muscle memory.
    Learn the tempo.
    The game essentially rewarding you with a heal regardless of failing is just a no imo and would feel dumb.
    Like '' you failed but here have a medal anyways ''.

    And just like with the OP's suggestions it just feels like adding something for the sake of adding something and not because it actually makes sense or would make a real impact.
    Just adding a bunch of small things for the sake of having them ain't good design imo.
    (1)
    Last edited by Kolsykol; 08-17-2021 at 05:24 AM.

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