Quote Originally Posted by Shougun View Post
One concern I have is with consumables being in this system, if say they might be able to do something cool like very expensive but cool mount (lets say the cruiser mount that was just released) such a big purchase would work better if they knew the total available achievement points and assume people are not going to lose them on consumables . . (Same applies to basically anything that is lose-able). You could be a person who spent so much on consumable items that then this neat thing gets added and you feel ...very out of luck... lol.

Of course... if you've the choice of nothing to buy anymore vs buying dyes and such, of course people would probably prefer the former.

When we had the old veteran system I had suggested that it would cause some major annoyances as time goes on, with someone joining the game and being told something like "oh yeah you can get the Tifa outfit, it'll just take you 8 years" lol. The suggestion was to just create cash shop credits that you could use instead, in this way SE could just keep making cash shop designs instead of having to split out into "vet reward" and yet all cash shop items would be, given time, considerable to be a "vet reward". Of course if you allow players to supplement tokens to purchase an item it would, probably, increase some peoples purchasing habits which is good for SE (though some may argue it's encouraging addictive behavior... personally I think this is non-gambling addictive behavior and so I don't really think it counts for concern, because the game itself could be likewise considered such an issue).

Whatever the case they're obviously not using the tokens for much right now lol.
I mean they let you purchase crysta so it's a trade off between investing time or investing money and no company is gonna give up money once they've established it. It would be nice though, to somehow merge the two maybe and let us use of veteran tokens/achievement tokens toward discounts in the cash shop