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  1. #1
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,615
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    I'm dissapointed by the removal of the timer, I was hoping that by removing it perhaps your synth wouldn't be cancelled if you d/ced, but i've had 2 dcs since and lost my synth lol. I figured maybe the synth was being lost since the timer was still going on but even without it, they'll cancel the synth when you d/c.
    (1)

  2. #2
    Player
    rina_inverse's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    gathering is not battle
    its a hot and cold game
    (2)

  3. #3
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    How in the beloved and holy names of the Twelve does a timer on ability choice have anything whatsoever to do with Active Time Battle systems?

    I've heard a lot of misguided metaphors in my day but this one definitely wins some kind of shiny metal prize.
    (13)
    7UP!


  4. #4
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by rina_inverse View Post
    gathering is not battle
    its a hot and cold game
    Gatherers would disagree with you, because you have abilities and "HP" there too.
    (3)

  5. #5
    Player
    rina_inverse's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    Because crafting pre-1.22 is a battle
    an ATB one
    (0)

  6. #6
    Player

    Join Date
    Jun 2011
    Posts
    108
    Quote Originally Posted by rina_inverse View Post
    Because crafting pre-1.22 is a battle
    an ATB one
    One gauge does not ATB make.

    ATB relied on the interactions/synchronizations of multiple timers. The tactics involved were a question of how frequently a character could perform an action and how much faster/slower that was compared to how frequently the enemy could.

    And, usually, the default setting was for time to stand still while navigating certain sub-menus (e. g. magic).

    The timer you refer to was nothing but a requirement to make a decision within a certain amount of time (and one that was needless since players usually knew what they wanted to do before the timer even started). The timer had no real effect on interactions, it didn't affect how quickly you could synthesize. Meanwhile, the item only responded directly to your actions.

    If Durability slowly ticked down continuously and you had to wait for a gauge to fill between all your synthing actions (i.e. two different interacting timers), then you'd have a point. As is, no.
    (2)

  7. #7
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by rina_inverse View Post
    Because crafting pre-1.22 is a battle
    an ATB one
    No, it wasn't. An ATB battle would imply taking an action when the bar fills up....there was no bar filling up. The timer had nothing to do with anything other than to keep you focused on doing abilities before it ran out lol. I like not having it, easier to chat and browse the interwebs/watch TV (lol).
    (2)

  8. #8
    Player
    rina_inverse's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    It's a passive ability
    (0)

  9. #9
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    Can you perhaps explain what you mean by that rather than doubling down and restating your metaphor as fact? There's no opposing action in crafting (like there is in a battle system, or for example Parley); it's as much of a battle as hitting a hammer with a nail is a battle. Prior to 1.21 there wasn't even any interesting game-theory to run with, no trade-offs to be made, no meaningful action choice. There's nothing fun about having to input a command within X number of seconds or you turn into a pumpkin, and lots of reasons why it sucks (being called AFK, having to answer the phone, etc.)
    (4)
    7UP!


  10. #10
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Really dude? You're not getting the 'ATB' bar back. Crafting is not battle. It's better this way. Get over it.
    (11)

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