



It isn't that we're missing the point. Some of us just aren't putting that much stock into Cruise Chaser's importance. I love him myself, and while I would have preferred something like farming Ultimate totems, I'm also just indifferent to it being a cash shop item.I think most people missed the point on the outrage from Cruise Chaser.
SQEX won't get into this much trouble if it's any other mount that players won't feel that much attachment (optional).
Cruise Chaser is important for some players and they feel "forced" to buy it.
Some people ok with spending more money on top of subscription, some don't, but both sides being persuaded heavily to get it.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
That game is a terrible example tbh, FFXV was a developement disaster. That game was in developement for 10 years and for 6 of those years it most likely did nothing but eat up money.Would you prefer to pay $80 per expansion and $20-25 sub fees instead? Because how else do you think Square Enix will justify the costs to develop content? Video game development costs have risen exponentially throughout the years. For reference sake, FFXV reportedly cost $600,000,000 million. To point that into perspective, at $80 for per game, FFXV needed to sell 7.5M copies world wide just to break even. It didn't... but was financially successful according to SE. How? DLC and micro-transactions.
What this boils down to are three options. Customers either accept drastically higher prices at retail, micro-transactions or the overall quality of games brought down to manage cost because no corporation is just going to eat costs like this.



Sorry but $600,000,000 are roughly ten times more than the development costs of an AAA-title. The joke is, the marketing(!) costs are usually higher than the development costs. When a company needs $600,000,000 for a game then something went really really really wrong.Would you prefer to pay $80 per expansion and $20-25 sub fees instead? Because how else do you think Square Enix will justify the costs to develop content? Video game development costs have risen exponentially throughout the years. For reference sake, FFXV reportedly cost $600,000,000 million. To point that into perspective, at $80 for per game, FFXV needed to sell 7.5M copies world wide just to break even. It didn't... but was financially successful according to SE. How? DLC and micro-transactions.
What this boils down to are three options. Customers either accept drastically higher prices at retail, micro-transactions or the overall quality of games brought down to manage cost because no corporation is just going to eat costs like this.
Cheers
Did a quick Google search as I don't know anything about cost to make and run an MMO but it says 150m to 500m to be set aside to start an MMO so if you think about it they had to make TWO MMO's not just one because of the disaster of 1.0Sorry but $600,000,000 are roughly ten times more than the development costs of an AAA-title. The joke is, the marketing(!) costs are usually higher than the development costs. When a company needs $600,000,000 for a game then something went really really really wrong.
Cheers



True. But he mentioned FFXV. And FFXV is not a MMO. So $600,000,000 for a single player game is a total disaster.
Cheers

for a BAD single player game.
Honestly, they should just start remaking the games from FF1 onward in the same style as the ff7 remake, they would be printing money for decades.




To be fair, that further bolsters my point though. Square Enix essentially lost their shirt over their own disastrous decisions in the early 2010s. They're going to try recouping costs elsewhere...
The Last of Us 2 reportedly cost well over $100,000,000 without any marketing accounted for, which will likely more than double that number. That isn't a difference of "ten times" by any stretch. And yes, marketing typically does cost a ridiculous amount. This is true of film too. Which is why a movie like Batman vs. Superman was deemed a financial failure despite grossing 900M. The overall cost meant they barely made much profit of an expected billion dollar film. In other words, the entertainment business as a whole... spends an obscene amount of money.Sorry but $600,000,000 are roughly ten times more than the development costs of an AAA-title. The joke is, the marketing(!) costs are usually higher than the development costs. When a company needs $600,000,000 for a game then something went really really really wrong.
Cheers
I believe ESO cost $250M, or that was the allotted budget.
Last edited by ForteNightshade; 08-16-2021 at 01:00 AM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
It isn't about people being forced in any way, its more about the fact that cruise chaser is now forever degraded as "oh look, its the mogstation mount as a boss, how unoriginal". And it clearly should have been at the very least either a TEA or Rival Wings reward.I think most people missed the point on the outrage from Cruise Chaser.
SQEX won't get into this much trouble if it's any other mount that players won't feel that much attachment (optional).
Cruise Chaser is important for some players and they feel "forced" to buy it.
Some people ok with spending more money on top of subscription, some don't, but both sides being persuaded heavily to get it.
I seriously hope that turning Bosses into Mounts wont become more and more of a thing. But i would clearly welcome the idea if normal Enemies could become as such, i am still hoping for a rideable Banemite.


It's not like the Cruise Chaser is some sort of living being that's actually being degraded by this. Nothing about it takes away from its status as a Raid boss in game and I find the argument that it being on the Mogatation somehow undermines it really strange. It's not like it had some huge story behind it or something like Emet-Selch or Omega (which I could understand people being upset over). It was really just a random boss.It isn't about people being forced in any way, its more about the fact that cruise chaser is now forever degraded as "oh look, its the mogstation mount as a boss, how unoriginal". And it clearly should have been at the very least either a TEA or Rival Wings reward.
I seriously hope that turning Bosses into Mounts wont become more and more of a thing. But i would clearly welcome the idea if normal Enemies could become as such, i am still hoping for a rideable Banemite.
???? ffxv sold for 8.9M copies, probably already more than 9M now. It sold for 5M copies on launch day.Would you prefer to pay $80 per expansion and $20-25 sub fees instead? Because how else do you think Square Enix will justify the costs to develop content? Video game development costs have risen exponentially throughout the years. For reference sake, FFXV reportedly cost $600,000,000 million. To point that into perspective, at $80 for per game, FFXV needed to sell 7.5M copies world wide just to break even. It didn't... but was financially successful according to SE. How? DLC and micro-transactions.
What this boils down to are three options. Customers either accept drastically higher prices at retail, micro-transactions or the overall quality of games brought down to manage cost because no corporation is just going to eat costs like this.
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