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  1. #21
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Alhanelem View Post
    There really should be more retainer bells, out of convenience, not just because of overcrowding.

    I'd personally find it especially awesome if I could summon retainers to my inn room.
    If they just allowed Retainers in rooms and put the Mercantile Selections in our rooms, there would be no overcrowding (and they could get rid of the Bell outside the Inn.)

    I have been saying for awhile, just let our Retainers handle all the Market Transactions from inside our Inn Rooms.
    (as for lore, our Retainers could simply be "teleporting" back and forth from the Markets to our Inns.)
    (1)

    Papa was a rolling stone...wherever he laid his barbut was home.





  2. #22
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Rukkirii View Post
    This was actually the development team’s original plan, but with problems related to the implementation of direct purchasing, it ultimately had to be implemented the way it is now for the current version.
    .
    Does that mean we will have only 1 Mercantile House with multiple NPCs in it, in 2.0?
    (1)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  3. #23
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,987
    I believe that server and wards are poorly designed right now. Based on testing with 2 characters logged at the same time I noticed the following :

    - When you direct purchase an item, your character virtually "zone in" and "zone out" to make the item purchase. Pre-1.22, when purchasing an item from outside the wards, the "freeze" was very long, our character was basically disappearing, the purchase was made then our character was re-appearing.

    By having a mule next to the character doing the purchase, I noticed that my main character didn't receive couple of /shouts that were sent while I was purchasing items. Also my main character did disappear from my mule character screen during the purchase. Which confirmed that characters need to "virtually zone in/out" in order to directly purchase an item.

    Everyone also noticed that pre-1.22 when you would purchase an item from inside the wards, the "freeze" during the purchase was way shorter. Why? Because you were already inside the area "Market_Ward_XX", your character only had to zone virtually from Inside the wards to inside the wards, and that is very fast compared to Ul'dah > Wards > Ul'dah.

    All right, now how mercantile houses work? My guess is that each mercantile house is an instance linked to a city and its corresponding wards. See it as an extra market wards row. The "Mercantile row" (actually the map is exactly the same). Each city posses its own dedicated row. Which make it possible to buy relatively "quickly" an item from the same city.

    When you are in the Ul'dah Mercantile House, it's like being inside one of Ul'dah Market row, hence why you can search items from Ul'dah Wards and also make direct purchase. SE just enabled a form of direct teleportation to Mercantile Houses.

    Therefore having a single area with NPCs of 3 cities is not technically feasible (or SE didn't figure any workaround yet). While enabling players to teleport from A to B is technically easy.

    So SE just had to :

    - Create 3 instances
    - Move NPC from each cities that used to be outside, inside each respective instances
    - Enable direct teleportation to and from these instances

    = Easy and do-able with current limitations.

    I really wish DEVs would confirm the above if this was correct. They're doing whatever they can to hide how poorly the game was designed, but we can see it. If we were told straight "look servers are working that way so..." then players would stop to complain and/or ask for things that are impossible to do with the current game.
    (3)
    Last edited by Antipika; 04-28-2012 at 11:14 AM.
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

  4. #24
    Player
    ShinChuck's Avatar
    Join Date
    Mar 2011
    Posts
    289
    Character
    Cinnaris Artai
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    I'm just going to have to accept we're going to get poor coding and half baked implementations (and it'll be blamed on earlier decisions or the "server") until 2.0, and hopefully it ends there.
    (0)
    "Everyone is tired of waiting for improvements, and being made to feel like we expect too much when everyone else in the gaming world gets the freaking job done."

    - Rowyne Moonsong

  5. #25
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Merchantile Houses made things even more complicated, I wish Item Search was still available to select without having to go into a ward first.
    (0)

  6. #26
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    They've actually really openly stated that the reason for the kludge they've got presently is because the servers and original code suck, and it's really not hard to figure out what's going on here behind the scenes. I don't see any reason why we'd need a dev response past what we've already gotten, which is "Yup, that's the planned spec, this is what we implemented as a stopgap."

    Really, the entire game is like this, and will be until 2.0; there's not much any of us can do. It's pretty convenient, at present, and they've worked around some incredible (and very absurd) design mistakes in the process, which is impressive to me at least as a programmer who's had to clean up other people's code in the past. xD
    (1)
    7UP!


  7. #27
    Player
    ShinChuck's Avatar
    Join Date
    Mar 2011
    Posts
    289
    Character
    Cinnaris Artai
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Even though it's mostly the same team's code.

    But still, you are ultimately right, we're simply stuck waiting for 2.0 at this point, and we'll just be getting these sorts of half-baked implementations till then.
    (0)
    "Everyone is tired of waiting for improvements, and being made to feel like we expect too much when everyone else in the gaming world gets the freaking job done."

    - Rowyne Moonsong

  8. #28
    Player
    Halvaard_Vidan's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    144
    Character
    Halvaard Vidan
    World
    Balmung
    Main Class
    Conjurer Lv 50
    The mercantile houses are nice, but I still can't sell anything because every Ul'dahn Market Ward on Balmung is full.

    Now if there was a reason to use the other town's wards... like say Lower/no tax in the other cities, or perhaps diffrent towns should feature diffrent sets of market wards, with extra implementations of their speciatly.

    Uldah could host Lower, Middle & Upper Tailors Rows with 1 Extra set of each. I.E. Lower 1 & Lower 2
    Limsa could host War Garb and Weapons
    and Gridania could host the majority of the crafting material wards

    Since the mercantile houses give access to all 3, each of the server sets would have free space and get used.

  9. #29
    Player
    TnelisPotencia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    44
    Character
    Tnelis Potencia
    World
    Excalibur
    Main Class
    Arcanist Lv 20
    this is a good idea, IF, i stress IF, you can view more then 20 items on the list when you are looking for a particular item, otherwise we still have to go to those cities to see what other items are available, and i hate bazaar searching people with 9999999999 items.
    (0)

  10. #30
    Player
    Eliseus's Avatar
    Join Date
    Apr 2012
    Posts
    407
    Character
    Eliseus Kayne
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ShinChuck View Post
    Even though it's mostly the same team's code.

    But still, you are ultimately right, we're simply stuck waiting for 2.0 at this point, and we'll just be getting these sorts of half-baked implementations till then.
    I heard there is other games you can play till 2.0 if you would like. Don't take my word though, it's just something I heard.
    (2)

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