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  1. #81
    Player KizuyaKatogami's Avatar
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    Feb 2021
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    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Ronduwil View Post
    As a WoW refugee, I don't think it will. I don't switch from the steak house to the vegetarian restaurant in the hope of getting them to serve me filet mignon. I left WoW and switched exclusively to this game precisely because it was providing all the stuff that WoW lacks. I don't want this game to change to cater more heavily to the content that I fled to begin with!
    Well if we do get an influx of them, expect the content to be coming out tailored to them as well. If it’s of popular demand it’ll be implemented. I hope it does tbh because WoW players are typically more blunt with their criticisms which is what this game needs. People that don’t beat around the bush.
    (8)

  2. #82
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Ronduwil View Post
    As a WoW refugee, I don't think it will. I don't switch from the steak house to the vegetarian restaurant in the hope of getting them to serve me filet mignon. I left WoW and switched exclusively to this game precisely because it was providing all the stuff that WoW lacks. I don't want this game to change to cater more heavily to the content that I fled to begin with!
    ...and I left WoW years ago, back in 2013 when I tired of the game's direction and wanted to embrace something fresh. I don't hate the game, though. There's still elements I think it does better than FFXIV just like how there's things I think FFXIV does better than WoW.

    MMO's, by their very nature, are designed to appeal to a broad variety of players. There's types of content I don't particularly enjoy. Sometimes I'll push through it for the sake of the rewards on offer. Other times I'll just avoid it entirely. I'm sure such an approach could be taken by those who dislike competitive content or any other type of content introduced into FFXIV.
    (4)

  3. #83
    Player
    Bacon4Makin's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    35
    Character
    Rohan Newbery
    World
    Malboro
    Main Class
    Warrior Lv 90
    if you consider extremes 14 and the fact that prog is slowed by arbitrary things in wow like gear gating and requiring benched players to take over if the normal classes don't work then we really don't have that much less content
    (0)

  4. #84
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,617
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Theodric View Post
    The problem is, it isn't just raid content being viewed with contempt by a vocal portion of the community. It's the idea of any content that might actually have some staying power/depth to it.

    I really like what Eureka and Bozja bring to the table, for example. Yet players who are not the target audience kick and scream about how it is supposedly 'terrible' content and then the development team scrap plans for future content along those lines.

    Yet if anybody dares to suggest that maybe we could do with less focus on fluff content, the floodgates open and people are outright attacked.

    I'm interested in a healthy variety of content to appeal to a broad variety of tastes, ideally without major cuts and skewed priorities. As it stands, even before Covid-19 entered the picture a lot of content has been scrapped for what is arguably flimsy reasoning.

    Personally I'm hoping that the recent influx of WoW refugees will increase the volume of the demand for more PvE and PvP content.
    As someone who likes Bozja, I tend to agree. The problem with it though is players being forced to partake in it when they dislike that sort of content. I said this in another thread but to briefly summarize again here, they need to either commit to alternate relic paths or just separate the relic from Bozja-like content entirely and see if it can stand on its own.

    I also have been quite vocal Shadowbringers focused far too much on "fluff" with very limited staying power. Which is partially why the content droughts have felt essentially bad. The patches had so little to fall back on, it became extremely noticeable how little meat was actually on the bone. This goes into my issue with the lack of content longevity in this game. If they had content that could last through two or three patch cycles, then a "fluff" focused patch wouldn't feel so hollow for players who have minimal interest in Gpose or Fishing. Take Blue Mage, for example. Even if you thoroughly enjoy what they have to offer... well, it got an update in 5.45 and likely won't see another until 6.15 or 6.35. Which is a year apart. Before that, it's last update was in 5.15 if I recall. Simply put, this is just too big a gap for something that really only lasts for a month at most.

    They need content that can stretch through multiple patches or content that sees small updates throughout each patch.

    Quote Originally Posted by Ronduwil View Post
    No, thank you. The amount of elitism that M+ brings with it is a huge reason WoW is no longer fun to play. They've literally integrated a rating score into the game so that players can more easily exclude others from their groups while pushing their M+ keys. The game is now elitist for you so that you personally don't have to be. YoshiP has expressed distaste for this type of gameplay, and I'm happy that he's done so. I prefer a game that I can play with my friends without having to boot them from the group for underperforming. I'd rather step up my own game than ban someone from my groups for their inability to step up theirs.
    No longer fun to play for you. While you may enjoy simply running dungeons with your friends who aren't as skilled, I get incredibly bored with them due to their complete inability to pose even the slightest challenge. This would not be content aimed towards your demographic but players more in the midcore scene looking to keep themselves occupied with reasonably challenging content that could hopefully last between patches. Furthermore, you have to consider in WoW, M+ is about progression. A FFXIV iteration wouldn't have power upgrades associated with it. Or if it did, they would be similar to how Bozja works: it's own system entirely separate from the main game. Frankly, I would prefer the latter approach as it offers a built in potential reward structure.

    Borrowing an idea from WoW doesn't inherently make it toxic because our playerbases aren't the same. Toxicity breeds only because devs and GMs allow it. We need only look at the recent lawsuits Blizzard is undergoing to see why their playerbase can be incredibly toxic. That doesn't mean the content itself is.
    (6)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #85
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by CaedemSanguis View Post
    We had 3 savages and 1 ultimates, which is equivalent to 1 week + 5 days prog (I assume TEA is 1 week prog), I will round to 2 week prog

    2 week prog in Wow is 2 Mythical raids, they have 3-4 mythical raids (without even considering Heroic raids) per extension

    Why such lack of pve content ? for a MMORPG that want to become better/the #1

    (I still consider FF14 better than WOW overall, but this lack of pve content is a bit upsetting)
    FFXIV and WoW are two different games and philosophies. WoW per its developers exist only for end game content and hard core raiders. They have next to nothing for a story, gutted crafting and many of the other activities that come under the PvE umbrella. FFXIV on the other hand puts less emphasis on Raid or Die and created a robust PvE environment that caters to a wide range of players. For the large majority that aren't into high level raiding there is plenty to keep us occupied and be able to play the game at our own pace without expectation that we have to rush to reach end game content. ESO is similar in this approach for having a lot to do for casuals while providing for but not catering to the high level players. To be frank I consider WoW the outlier in today's environment in trying to recapture a time that is long past.
    (5)

  6. #86
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    I consider we have a great lack of not only PVE content but playable content in general. High end, mid-core, casual content, it doesn't matter, all the fields has been affected not only by lower the amount of content delivered but the one delivered has been simplified in different degrees with most of then having almost zero replayability value or become to boring due the lack of engage factor.

    I understand we are under a pandemic but thats actually not a excuse for what we get, we paid the price in time wich was something totally understandable from the begining, the reduction and simplification is not, No, the reduction of deliver content was they own doing and the simplification of the rest too bcs they feel it or whatever. I feel that Yoship and his team has been giving to much value to the flashing factor of the game as they sacrifice gameplay value to a point they are to dangerously lowering the fun factor of the game for me.
    (4)

  7. #87
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by ForteNightshade View Post
    As someone who likes Bozja, I tend to agree. The problem with it though is players being forced to partake in it when they dislike that sort of content. I said this in another thread but to briefly summarize again here, they need to either commit to alternate relic paths or just separate the relic from Bozja-like content entirely and see if it can stand on its own.

    I also have been quite vocal Shadowbringers focused far too much on "fluff" with very limited staying power. Which is partially why the content droughts have felt essentially bad. The patches had so little to fall back on, it became extremely noticeable how little meat was actually on the bone. This goes into my issue with the lack of content longevity in this game. If they had content that could last through two or three patch cycles, then a "fluff" focused patch wouldn't feel so hollow for players who have minimal interest in Gpose or Fishing. Take Blue Mage, for example. Even if you thoroughly enjoy what they have to offer... well, it got an update in 5.45 and likely won't see another until 6.15 or 6.35. Which is a year apart. Before that, it's last update was in 5.15 if I recall. Simply put, this is just too big a gap for something that really only lasts for a month at most.

    They need content that can stretch through multiple patches or content that sees small updates throughout each patch.



    No longer fun to play for you. While you may enjoy simply running dungeons with your friends who aren't as skilled, I get incredibly bored with them due to their complete inability to pose even the slightest challenge. This would not be content aimed towards your demographic but players more in the midcore scene looking to keep themselves occupied with reasonably challenging content that could hopefully last between patches. Furthermore, you have to consider in WoW, M+ is about progression. A FFXIV iteration wouldn't have power upgrades associated with it. Or if it did, they would be similar to how Bozja works: it's own system entirely separate from the main game. Frankly, I would prefer the latter approach as it offers a built in potential reward structure.

    Borrowing an idea from WoW doesn't inherently make it toxic because our playerbases aren't the same. Toxicity breeds only because devs and GMs allow it. We need only look at the recent lawsuits Blizzard is undergoing to see why their playerbase can be incredibly toxic. That doesn't mean the content itself is.
    Very well stated.
    (1)

  8. #88
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Crowzer View Post
    Because 90% - 95% of players don't care about savages, ultimates, etc. ?

    As TTiscancer said, you should play another MMO if you want big PvE contents.
    Then why doing Savage/Ultimate

    Just disable Ultimate/Savage entirely and let FF14 be a housing/crafting/RP game
    (1)

  9. #89
    Player
    TeraRamis's Avatar
    Join Date
    Jan 2014
    Posts
    606
    Character
    Tiffah Lockhart
    World
    Balmung
    Main Class
    Dragoon Lv 82
    Quote Originally Posted by ForteNightshade View Post
    I also have been quite vocal Shadowbringers focused far too much on "fluff" with very limited staying power. Which is partially why the content droughts have felt essentially bad. The patches had so little to fall back on, it became extremely noticeable how little meat was actually on the bone. This goes into my issue with the lack of content longevity in this game. If they had content that could last through two or three patch cycles, then a "fluff" focused patch wouldn't feel so hollow for players who have minimal interest in Gpose or Fishing. Take Blue Mage, for example. Even if you thoroughly enjoy what they have to offer... well, it got an update in 5.45 and likely won't see another until 6.15 or 6.35. Which is a year apart. Before that, it's last update was in 5.15 if I recall. Simply put, this is just too big a gap for something that really only lasts for a month at most.
    I am hopeful that at least some of this was due to them scaling back plans as a result of Covid, though I am leery of accepting that as a full excuse, due to a) the fact that life goes on, and b) Japan is such a technologically savvy place to begin with, so it's a bit difficult for me to accept that they couldn't readily transition to home work as needed. However, I believe there was probably at least some impact, so optimistically the next expansion will see more fruitful content releases. Or, at least, fingers crossed.
    (0)

  10. #90
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    Then why doing Savage/Ultimate

    Just disable Ultimate/Savage entirely and let FF14 be a housing/crafting/RP game
    Because they can do some of everything?


    I enjoy savage, but I also enjoy the more casual side of things the game has to offer.


    Why limit a game to just one of those? Isn't that why wildstar failed and other games have issues?
    (6)
    Last edited by Valkyrie_Lenneth; 08-13-2021 at 03:42 AM.

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