Quote Originally Posted by Nothv13 View Post
You really do not understand software development, time management, personnel management, nor money management. Throwing money at things doesn't mean they will get completed faster nor even get completed. Time, manpower, and money are limited. This means that if you are working at max capacity you either pull people from other projects, effectively slowing other areas, push everything back effectively giving yourself more time, causing content draughts and missing deadlines, or hire more people, which doesn't guarantee anything, may just clog things up and slow things down, and may not even be possible depending on the money situation. There are trade-offs for each choice and it is almost never as simple as just throw money at it. This is a reality of actual project management. I suggest you take a class on it.

Agree, it is very very VERY hard to do games as a service and keep coming up with content to make said service fresh and keep players wanting to play. Time, resources, money, and engine limits. Like, every content patch a mmorpg comes out with is a gamble on keeping the player base happy and engaged. Choices has to be made on who to make happy more. And since most people don't do end game raids. It is easy choice for developers to cut back content, so they have time for content that most players play.



It is harsh reality, and it means that the player base will always have a little civil war with each other over what content they want to see. It is the nature of the beast.