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Thread: WARs and DRKs

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  1. #38
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    I wanted the tank stances become fixed and being important for tanking as many others in the past but after a few weeks i feel the changes made make a great void in tanks, not being able to trade defense for damage and stay stuck with the 20% pasive mitigation has with the poor encounter design for tanks make mitigation management so redundant and innexistent, and of course the damage we use to gain with the trade off was gone, enmity totally ripped with the new switch on off agro stance is something i don't like at all either.

    Idk, despite the change was requested i personally don't consider we gain anything but loss with the current tank stances and tank mastery trait, the rework drop most of the skill ceiling on the ground, the encounter design and homogenization/simplification of the jobs did the rest and right now tanking is extremly boring since mitigation is pretty trivial and enmity totaly ignorable. In my opinion we are in a worst situation in terms of engagement, yeah tank stances for PLD and DRK where totaly terrible but we could play around the weakness and enjoy a more interesting gameplay, right now everything is like always full of enmity watching the enemies hitting me with wet noodles.

    Of course this is my personal opinion about that stuff, i apreciate that tank stances become better for PLD and DRK for sure but at the same time i belive Tanks need to have less stuff being gave for free, in other words less pasive buffs and more active mechanics.
    (2)
    Last edited by shao32; 09-14-2021 at 07:11 AM.