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Thread: WARs and DRKs

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  1. #11
    Player
    Claire_Pendragon's Avatar
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    Apr 2011
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    Claire Pendragon
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    Mateus
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    Red Mage Lv 100
    Quote Originally Posted by Lyth View Post
    I think that DRK very much appeals to players who are used to games with a faster baseline GCD. That's why a lot of us miss the old Blood Weapon haste buff and would like to see it become baseline.
    If edge/flood gave a GCD reduction, instead of base dmg increase, that would have made current DRK a billion times better. My biggest gripe with old DRK, even my favorite "HW DRK", was that blood weapons haste couldnt be maintained 100% of the time.

    As for current WAR, while nearly identical to SB WAR, the identity to SB WAR (for me) was also its stance dancing, or tank stance dmg penalty removal. Now that it no longer has anything like that, it feels too shallow.
    They dont need to remove stance dancing, while keeping the current tank stance system. Just as storms eye, and butchers block are practically the same, except one gives dmg+ and another gives guage, the "new" stances could have worked in a similar fashion. (all while keeping the current tank stance on, and uneffected)

    Quote Originally Posted by Marxam View Post
    Tank stances
    IMO, they should have made the 4 tanks as such:
    one tank has a rotation, so as to work for enmity
    one tank has a rotation, so as to work for mitigation
    one tank has a rotation, so as to work for dps
    one tank has a mix of all 3 to a lesser degree

    lets use DRK as the base example. (Only because its the most straight forward of the tanks, and makes the example easier to explain.) The buff from DRKs edge/flood is a DPS increase. so DRKs design is the "Maintains DPS". But if WAR/GNB/PLD had identical playstyles as a base, then the edge/flood equivalent oGCD attack, would also increase one of the tanks mitigation power, both passively, and in their CDs. another tank would get a tank stance enmity booster while the buff is up. the other tank probably has to alternate between edge/flood for mitigation/enmity, while gaining some DPS from both. (the reason why this wouldnt be "as hard" would be factors like "stacking the buff" would be made easier, and without a penalty, or some similar system.)

    Obviously im not saying to make every job a copy of DRK. Im just using the example for the sake of explaining how it doesnt effect the current games balance. (As this is the #1 argument everyone uses to say this is impossible in 14. and its obviously possible, and obviously i dont think the devs would ever do it, but for the sake of getting players to demand actual identity back for their tanks, i feel using such examples could get enough of the community to not only give feedback, but constructive enough feedback, it might MAYBE be heard.)
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    Last edited by Claire_Pendragon; 09-13-2021 at 12:07 AM.
    CLAIRE PENDRAGON