Quote Originally Posted by Marxam View Post
Technically both WAR and DRK are a far cry from what they used to be though DRK got the worst of it, having the most removed skills out of any tank. It's literally a one trick pony with TBN, which is a great cd but if you compare DRK in 3.0 to 5.0 its literally night and day.

At least WAR has stayed consistent though it was constantly nerfed so the other tanks can catch up to it. DRK used to be on par with WAR for self sustain heals but that's gone. Though I think the crux of the argument goes to Delirium. In 3.0 it was combo ender lowering INT. In 4.0 it extended Blood Weapon or Blood Price timers. In 5.0 it acts like Inner Release but without the benefits of 100% DHC, negating knockbacks or status immunes.

Honestly this expansion for tanks has been a half step compared to the significant changes that previous expansions had. It's a lot of reworking skills rather than adding new ones for these two tanks. WAR got nothing new if you played in 4.0 since its tool kit just to reworked and recycled. DRK finally got an aoe combo, but at lvl 72. Though personally I knew something was wrong with all the tanks when the only new defensive cd from 70-80, between PLD, DRK, GNB and WAR was Dark Missionary.
Spitting Facts there, but I honestly think all the tanks need love not just fix the kits but the leveling experience too. Though I don't see much hope since I saw the benchmark but it can change we still have time. Unique gameplay is all I ask from the jobs, it helps with leveling, choosing what to play etc. For me that is