DRK lost his gameplay identity as a resource management job in order to become a simplified WAR with a small oGCD spam window, i feel absurd and insulting removing DRK gameplay so he become a WAR so WAR can become another thing.

WAR getting more stuff on top of what it have doesn't mean being reworked, they could add it more oGCD and more skills for inner release, and allow me to tell you that no, DRK never worry about MP and Blood right now, Blood is use it as soon you have 50 and have a cap of 100 to comfily spend it whenever you want without think about it and MP works in a 1 min cicle, basically just load and shoot, DRK doesn't have internal mechanics to worry about outside of TBN since everything is just use them on colddown and spend an absurd amount of time doing soul eater combo and his inner delirium window wich overall is way less complex than WAR mechanics that at least you see they do something together and make his skills feel conected.

DRK is the one that need a rework in a lot of parts like Darkside, Delirium, MP economy, Blood system, ect... WAR is boring for my own taste but the job is solid and if need something more then can be easily add it on top of what it have since it's a more complete job and his kit reflect that independent of how easy is to manage.