Quote Originally Posted by Deceptus View Post
Easy solution: Put mettle on each boss instead of all of it at the end.
Mettle and exp could be adjusted, but there would still be people who would snipe it just for relic completion without wanting to go in for the grind.

I'm honestly fine with the way the system scales down the enemies' HP based on the number of people in the duty. If anything, I would rather have equipping an essence be a requirement to stay in Dalriada after 2-3 minutes into the duty to ensure people have time to equip an essence or swap essences inside based on party composition. With the number of different sources that these zones throw essences at players, if they couldn't be bothered to spend a bit of time to use an essence and join the duty, I can only assume they're planning on getting someone else to clear it for them in the first place since they don't plan on putting any effort into survival or damage. Big no thanks.