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  1. #36
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Brightamethyst View Post
    A lot of the WoW complaints about artifacts and the Heart are exaggerated. People talk about an 'infinite grind' but that's only sort of true. The power was designed to be collected almost passively over time rather than something you actively farmed. You COULD hardcore farm it but there was minimal benefit in doing so. Think of it like tomestones in XIV. You CAN spam dungeons to cap out within hours of the reset, but there's no huge benefit to doing so compared to capping slowly throughout the week.

    As for the specific differences between artifacts and the heart, it's about the longevity. Legion artifacts were a single item that upgraded through the whole expansion. The Heart on the other hand was just part of bigger system that required frequent collection and then abandonment of other gear. Plus it also had several side systems like Benthic and Corrupted gear alongside it. Basically BfA was just a huge mess in terms of gearing. Artifacts weren't perfect but the system was MUCH more simple and easy to interact with.
    Thank you for sharing!

    I've read about some of these systems in the past, the big highlights, but obviously this misses some finer details and you don't get to develop too much emotional response (which should then be evaluated into a factual reason, but the emotion can be a good spark). So hearing about it is valuable, not that I'm wanting feedback for the WoW devs lol, just makes it easier to place in comparison next to what we discuss in context to FFXIV. Knowledge is power, and all that...

    Like I just for the sake of it read about Garrisons again (had many general ideas on it, but now read many quests and rewards) - its pretty clear Garrisons can still have valuable features to players currently (toys, mounts, equipment, passives, etc), but also clear they totally left the content to sit in a corner and collect dust. With certain systems in that content being more problematic than others, like they had cool buffs and features to unlock but reading how much time and hand holding you had to do for certain progressions (reading about the war table), seems like they could have just made adjustments to time schedules and reward rates and people would have started to immediately become happier.

    Did the power you earn get removed (gone forever), or just get locked off into that expansion? This one I was trying to find but without a simple yes or no, more like "watch an hour long video one why I hate this system" lol.
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    Last edited by Shougun; 08-11-2021 at 05:47 AM.