Dungeon-NPCs: Squadrons was just a test to run dungeons with NPCs and was later finished as the Trust system.
- Remove Squadrons and focus more on the Trust system. Escpecially increasing the EXP because it takes very long to clear a dungeon.
Big instanced areas: Diadem was just a test to having a instanced area where people do stuff. People didnt like it and it was scraped. But then it came back. Eureka and Bozja took that idea and combined it with the relic weapon (for some unknown reasons).
- Remove them. Completely. Nobody wants them and nobody asked for them. What was so wrong to do the relic in the regular open world???
Deep Dungeons: Palace of the Dead was also the test to have randomized dungeons. Heaven on High continued it but never improved it.
- Make Heaven on High more appealing. Those big rooms are ugly and useless.
Monster Hunting: The monster log was the predecessor of the daily hunt system.
- Continue the monster log from ARR.
Ishgardian Restoration: Mor Dhona, Doma and the Ixali beast tribe were its predecessor.
- it would be nice if you re not restricted to get into an area, because its full
Other old and forgotten features:
Levequests was introduced in ARR for all classes, but thrown away for DoW with Stormblood. Same goes for Grand Company ranks, your Chocobo and Limited Jobs (only BLU exists...). Glamour is now a weird hybrid between the old prism system and the new glamour dresser system.
- Bring levequests back. Give grand companies a meaning. And please please please please improve your glamour system! More slots in the dresser!
SE should stop adding more and more features. I deeply hope they will clean up FFXIV and rework or remove old systems. I m already at a point where I m pretty confused after taking a longer break and then coming back.



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