Quote Originally Posted by Shougun View Post
Having just watched the video though. . . I think some people might want to disagree with the term of the video, or perhaps reformulate the conversation, because given they said Garrison was parasitic (nothing happened to the system after they made it), you could say squadrons are in similar lines. Garrison can still provide you things, even though it's just abandoned content at this point.
Actually, they made many changes to crafting in the wake of Garrisons. Crafting in WoW used to be progressive. Like FFXIV, WoW crafting originally required a succession of materials that required gathering across all expansions. That's no longer the case. Imagine Square revamped all the gathering/crafting jobs such that you had ARR gathering/crafting levels 1-50, Heavensward gathering/crafting levels 1-50, Stormblood gathering/crafting levels 1-50, and Shadowbringers gathering/crafting levels 1-50. Then you just buy a boost, level your Shadowbringers gathering/crafting, and are instantly gathering/crafting the best items available in the game in a matter of days. Basically, all the gathering and crafting that you've done is completely irrelevant as soon as the next expansion is released.

On top of that, there have been multiple nerfs to the gold rewards from garrison mission tables so that the current content can continue to provide the highest gold rewards.

Additionally, the garrisons used to provide very good starter gear for alts. That's been completely nerfed into irrelevance.

The only relevance that garrisons provide these days is the generation of hexweave cloth that tailors can use to cheaply craft decent bags. And even that's more effort that it's worth because the cloth available in Shadowlands provides better bags than that.

Garrisons could have been made progressive, the way you seem to believe that they are, but Blizzard chose not to do that because they didn't want to invest the time in it. It was far easier to nerf garrisons into irrelevance than it was to rebalance them to accommodate the repeated stat squishes.