It go away after 7 days of playtime and clearing 2.55 MSQ.
It go away after 7 days of playtime and clearing 2.55 MSQ.
If you get grouped up with a mentor, they might even give you advice! Or not. Considering that's how people do it regardless of that mentor mark, it seems redundant. Quite unlike the sprout mark which helps those who need it and doesn't get in the way of those who don't.
You can turn it off with /nastatus, but others will still see it next to your name.
To make it permanently go away, you need 168 hours of playtime (time spent when logged out doesn't apply) and you need to have finished the final Stormblood quest (aka the quest that leads straight into Shadowbringers).
The "New Player" sprout doesn't really have to mean that the player is a total newbie whom doesn't know what to do.
It simply means that the person is new to the game.
I've seen more sprouts that clearly know what to do then I've seen sprouts whom doesn't.
Or an alt. I have a character on EU with a sprout, but have all jobs at 80 on my main.
But you are new, you won't know mechanics to harder content later on even if you feel like you are a competent gamer, heck- even if you watch guides, you're still not going to really know until you actually experience it a number of times.Okay, this is getting annoying. I am NOT a complete newbie. Sure, I'm doing stuff for the first time, but I do understand how to play the game. Is there a way to permanently turn off the "new player" flag? Every time I turn it off, it turns back on when I sign out. And having to remove that flag every single time is getting annoying.
Don't be afraid of being new at something, we were all there at one point; instead embrace it and let others help you out.
Journey to all fish: 1383/1729 (348 remaining) [79%]
My experience is that a "new player" flag that's visible to everyone all the time is actually detrimental. It doesn't encourage people to be helpful. Instead it merely makes it easier for them to discriminate against new players. DPS and healing aren't that complicated, usually. It doesn't take long for an experienced player to come to grips with a given game's systems in those regards. Tanking is more complicated and requires more skill to do well, usually. DPS is a matter of knowing what your attack rotations are for single target or aoe, positioning (in some games), and recognizing how to prioritize targets. Healing is all about triage and understanding how your heals/buffs work. Neither of these are going to require a serious investment of time and energy to do well at. The biggest issue would be not being familiar with a given dungeon or raid's unique mechanics. But even then it's often not that difficult to figure them out on the fly. And if it is a a tricky mechanic, explaining it to the party is generally a good thing to do before charging in.
This particular game even helpfully informs everyone in the group if it's the first time someone has ran the dungeon/raid. When you see that message, you immediately should realize at least one person will want to watch the cut-scenes and is unfamiliar with any special mechanics. You don't need a visible indicator next to someone's name to figure that out. I might not be level 80 yet (think my main class is 33 right now. *checks* Wait, level 34 monk now. Forgot about that since I'd just spent 8 hours mining iron ore and lightning shards. And I might not have ran every dungeon yet. But that doesn't make me a newbie. I'm well aware of how to play my class. And every time I get a new ability I examine it, work out how to fit it into my rotation, and figure out how to best make use of it.
Side note: I've always hated the term 'noob' and how it often gets applied to all new players. A noob, in my opinion (and experience) is someone who knows nothing about the game and refuses to learn. They could have played 12 hours a day every day for years, completed every quest/dungeon/raid countless times, and still be a noob. A newb is just that, a new player. They know nothing about the game yet, and know it. When they stop being a newb can vary. Sometimes it's days, weeks, months, or even years. But they are willing to learn, and so stop being a 'newb' at some point. My point is that no flag with an arbitrary 'you must complete this quest' criteria to remove can actually tell you if someone is a newbie, skilled player who just hasn't completed story for the base game and first expansion yet, or a bad player. All three are going to have that 'sprout' flag. And if you play casually (or have severe altitus/need to level every single class on every single race) then you might not get around to plowing through the main story up through a specific expansion even if you're a 10 year vet.
I'll just quickly chime in and say that tanking is by far the easiest role to do in most content and that sprouts usually do not get discriminated against
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