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  1. #6
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,606
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jeeqbit View Post
    It's probably that way in PvP because it's less popular and the first time they try it, their hotbar is empty. It makes setting it up a lot faster. You could macro it but it would be complicated and it would go wrong sometimes.
    It isn't to do with how popular it is, it's all to do with the style of comabt. PVE is very scripted and because of that, you can make rotations more complex, give them more buttons to think about etc. Whereas with PVP, since everything is dynamic, and things can change in a split second, you need easier to execute rotations so that you can concentrate more on the fight and your surroundings.

    Quote Originally Posted by Rhaggnos View Post
    It's super simple to macro. The problem is that macros can only execute in 1s intervals for wait, and dont queue. When you cast a skill up to 0.4s before it's ready, it queues up to fire immediately, as I understand it. Macros don't, and the wait times cannot be 0.4, only 1s at a time. The result is it works, but it's considerably slower as you lose about 0.2s per cast compared to manual queueing.

    I don't know if it's an engine limitation or if it's artificial to discourage macros, but so far outside crafting and QoL they're pretty useless. Not sure how ogcd's work tho.
    The macro's were purposfully designed to not be effective in combat as the team did not want poeple to reduce the jobs to 1 or 2 macros that played the job for you.

    Edit: As for the thread in general, the problem with having a high potency attack that vastly outdoes everything else is it causes Crit/DH RNG to matter more. If you do not get consistent crits/DH on the big hits, your damage is going to suffer compared to someone who does.

    For overworld mobs, that was a design change from HW where poeple complained that the overworld from ARR was too easy and was not threatening enough, so they made the expansion mobs hit harder and have more HP.
    (1)
    Last edited by Mikey_R; 08-09-2021 at 05:40 AM.